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Manage financial impacts of the mod #32

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yumi-modding opened this issue Aug 29, 2018 · 0 comments
Open

Manage financial impacts of the mod #32

yumi-modding opened this issue Aug 29, 2018 · 0 comments

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@yumi-modding
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Several users would like to be able to see financial impact when using ContractorMod:

  • each character imply a daily cost (to be enable/disable)
  • using worker/FollowMe/Courseplay should cost or not
  • if character can be enabled/disabked, cost should be different
@yumi-modding yumi-modding changed the title Manage financial impacts of the mods Manage financial impacts of the mod Aug 29, 2018
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