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Resizing the demo messes it up #2

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emmauss opened this issue May 20, 2018 · 9 comments
Open

Resizing the demo messes it up #2

emmauss opened this issue May 20, 2018 · 9 comments

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@emmauss
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emmauss commented May 20, 2018

resizing the demo widthwise messes up the renderer, and it does not scale properly height wise

@yushroom
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resizing works fine on my machines(macos and windows).
Can you provide more information? platform and compiler?

@emmauss
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emmauss commented May 20, 2018

I am using windows 10 1803, vs2017 15.7. i used cmake to generate the solution. It built successfully. here is the release build. i tried resizing when the unity mockup example was active
Release.zip

@yushroom
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your exe works fine on my win10.
May you post some snapshots?

@emmauss
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emmauss commented May 28, 2018

here
fish1
normal
fish2
resized a little
fish3
normal
fish4
resized a little

@yushroom
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really weird. It seems that the size of framebuffer mismatch with window.
What's your gpu? Did you update your gpu driver to latest version?

@emmauss
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emmauss commented May 29, 2018

I use a geforce 840m, and it is updated to the latest drivers. Can you post your build of the demo to compare?

@yushroom
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yushroom commented May 30, 2018

hope this helps
Release.zip

@emmauss
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emmauss commented May 30, 2018

Your build also messes up, but i have found the issue. I use dual gpus, one intel HD and the geforce mentioned above. It work perfectly on the geforce, but not on the HD, where it messes up. I have updated the drivers of that one too. It is an Intel HD 4400.

@yushroom
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Thanks for your test, it's helpful.I don't have a pc with intel gpu, so i will handle this problem later if possible.The demo works fine on macos with Intel Iris 6100.
Thanks again.

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