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Water colour varies on pitch #116

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rakiru opened this issue Jan 5, 2014 · 4 comments
Closed

Water colour varies on pitch #116

rakiru opened this issue Jan 5, 2014 · 4 comments

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@rakiru
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rakiru commented Jan 5, 2014

Looking lower than 0 degrees (horizontal, unsure if that is technically 0 degrees) hides the water colour, and makes the water transparent. The waving effect around the arms/gun show the colour, however.

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AMD Radeon 7850, Windows 7 x64

SystemMessages.log, in case it's useful:

@noway
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noway commented Mar 2, 2014

Same hardware and same problem for me. AMD Radeon 7850, ubuntu 13.10 amd64.
Also, similar shader problem with this hardware appears in Counter Strike: Source and Half-Life: episode 2. Sometimes the water becomes completely transparent like on second screen by @rakiru

Looks like it's problem with drivers or even hardware itself. Maybe there is workaround for this?

@mueba
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mueba commented Mar 18, 2014

Same bug, radeon 7850, win7 x64

@yvt yvt added bug and removed renderer labels Mar 18, 2014
yvt added a commit that referenced this issue Mar 19, 2014
@yvt
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yvt commented Mar 19, 2014

This issue could be reproduced with other video cards by removing certain abs call, so I moved the call to abs function. I'm not sure if this does.

@noway
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noway commented Mar 19, 2014

I tested, now water looks as should. It's working!

@yvt yvt closed this as completed Mar 22, 2014
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