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Game crashing with OpenAL error when demolishing huge structures. #234
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Looks like this bug appears even in non-intense play session. Game just crashing after some time. And this bug appeared only recently. |
I'm experiencing the same bug. After some time the game crashes with this error or hangs in some OpenAL related method. |
…ing to suppress AL error (response to #234)
Here log after c3e9258 commit:
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same thing i need this fixed because i am just playing and next thing u know it crashes |
Bisecting this bug would be pretty hard, but i'll try. |
I put some logging into the Set3D function and there are some strange values:
or:
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Is there any way to induce this bug? Because i can't reproduce it on git HEAD currently. |
I believe this is the cause of OpenAL error. But where did NaN come from? |
Sometimes this bug happens right after someone throw a grenade. Don't know, but maybe this info help you somehow. |
@noway421 The bug is very often triggered on servers with airstrikes. Thus when there are grenades. |
Ok I think I found the bug: d856bca
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So here error from SystemMessages.log:
This happens when players demolish huge bridge in game. Here is this bridge.
And after demolishing:
Not sure, but maybe this error comes from OpenAL polyphonics which are limited to specified number.
Maybe just stop playing sounds for awhile when there are huge loads on sound system?
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