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... because the file system is not case sensitive and the subdirectory location exists in the build directory. If you follow the description from the README.md to include Location in your own project everything should be fine.
Details:
/opt/local/bin/cmake -E cmake_link_script CMakeFiles/Location.dir/link.txt --verbose=1
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -g -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.15.sdk -mmacosx-version-min=10.14 -Wl,-search_paths_first -Wl,-headerpad_max_install_names CMakeFiles/Location.dir/main.cpp.o -o Location math/libLocation_math.a models/libLocation_models.a location/libLocation_location.a sensor/libLocation_sensor.a system/libLocation_system.a utils/libLocation_utils.a test/libLocation_test.a location/libLocation_location.a models/libLocation_models.a sensor/libLocation_sensor.a math/libLocation_math.a system/libLocation_system.a utils/libLocation_utils.a
ld: can't open output file for writing: Location, errno=21 for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
How to fix:
Use a different name (other than Location) in Location/CMakeLists.txt, e.g.
... because the file system is not case sensitive and the subdirectory
location
exists in the build directory. If you follow the description from theREADME.md
to include Location in your own project everything should be fine.Details:
How to fix:
Use a different name (other than Location) in
Location/CMakeLists.txt
, e.g.The text was updated successfully, but these errors were encountered: