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Shader Graph target for the Unity built-in pipeline

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z3y/ShaderGraph

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ShaderGraph

Modified ShaderGraph Built-in pipeline target for Unity 2022 for VRChat (Forward Rendering only).

Installation

1. Installing Shader Graph

  • Open Window > Package Manager in Unity
  • Select Packages: Unity Registry and install Shader Graph

2. Installing the Shader Graph Target

  • Add the listing Settings > Packages > Add Repository in VRChat Creator Companion
https://z3y.github.io/vpm-package-listing/
  • Select your project now (Manage Project) and import the Shader Graph Target (z3y) package

For non VRChat projects you can import the unity package from releases instead

How to use

  • Create a new Shader Graph shader Create > Shader Graph > BuiltIn (z3y)
  • For already existing shaders swap the built-in active target in graph settings

Features

  • Fixed GPU instancing and rendering in VR
  • Bakery Mono SH
  • Grab Pass (enable Grab Pass toggle when using Scene Color node)
  • Mono SH Lightmapped Specular
  • Geometric Specular AA
  • Anisotropy
  • Specular Occlusion
  • Alpha To Coverage
  • Bicubic Lightmap
  • Anisotropy
  • Audio Link
  • SSR
  • More

Known issues

  • If you run into more bugs you can try out ShaderGraphZ, a free custom node editor for the built-in pipeline, it is more reliable than this project

Preview

image

For Unity 2019

https://github.com/z3y/ShaderGraph/tree/2019

License

Shader Graph target code licensed under the Unity Companion License for Unity-dependent projects Unity Companion License.

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Shader Graph target for the Unity built-in pipeline

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License

MIT, Unknown licenses found

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MIT
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LICENSE.meta

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