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symmap.toml
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symmap.toml
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# oot_mq_debug_addr = [ oot_10u_addr, mm_u_addr ]
[boot.boot_main]
# cleararena
80000460 = [ 0x80000460, missingadr ]
# bootproc
80000498 = [ 0x80000498, missingadr ]
[boot.idle]
# Main_ThreadEntry
800005A0 = [ 0x800005A0, missingadr ]
# Idle_ThreadEntry
80000694 = [ 0x8000063C, missingadr ]
[boot.viconfig]
# ViConfig_UpdateVi
80000A10 = [ missingadr, missingadr ]
# ViConfig_UpdateBlack
80000B48 = [ missingadr, missingadr ]
[boot.z_std_dma]
# DmaMgr_CompareName
80000B90 = [ 0x800007F0, missingadr ]
# DmaMgr_DmaRomToRam
80000BFC = [ 0x8000085C, missingadr ]
# DmaMgr_DmaHandler
80000F68 = [ missingadr, missingadr ]
# DmaMgr_DmaFromDriveRom
800010A0 = [ 0x80000A54, missingadr ]
# DmaMgr_Error
80001140 = [ 0x800AF734, missingadr ]
# DmaMgr_GetFileNameImpl
80001330 = [ missingadr, missingadr ]
# DmaMgr_GetFileName
80001390 = [ missingadr, missingadr ]
# DmaMgr_ProcessMsg
800013FC = [ 0x80000B0C, 0x80080A08 ]
# DmaMgr_ThreadEntry
800015CC = [ 0x80000CA8, missingadr ]
# DmaMgr_SendRequestImpl
80001664 = [ 0x80000D28, missingadr ]
# DmaMgr_SendRequest0
800017C0 = [ 0x80000DF0, missingadr ]
# DmaMgr_Init
8000183C = [ 0x80000E6C, missingadr ]
# DmaMgr_SendRequest2
80001A5C = [ 0x80000D28, missingadr ]
# DmaMgr_SendRequest1
80001AA0 = [ 0x80000DF0, 0x80080C90 ]
[boot.yaz0]
# Yaz0_FirstDMA
80001B30 = [ 0x80000F60, missingadr ]
# Yaz0_NextDMA
80001BC8 = [ 0x80001000, missingadr ]
# Yaz0_DecompressImpl
80001CB0 = [ 0x800010EC, missingadr ]
# Yaz0_Decompress
80001E14 = [ 0x80001254, missingadr ]
[boot.z_locale]
# Locale_Init
80001E60 = [ 0x800012A0, missingadr ]
# Locale_ResetRegion
80001F3C = [ missingadr, missingadr ]
# func_80001F48
80001F48 = [ missingadr, missingadr ]
# func_80001F8C
80001F8C = [ missingadr, missingadr ]
# Locale_IsRegionNative
80001FD0 = [ missingadr, missingadr ]
[boot.is_debug]
# isPrintfInit
80002080 = [ missingadr, missingadr ]
# osSyncPrintfUnused
800020F0 = [ missingadr, missingadr ]
# osSyncPrintf
80002130 = [ 0x800ADBF8, missingadr ]
# rmonPrintf
80002170 = [ missingadr, missingadr ]
# is_proutSyncPrintf
800021B0 = [ missingadr, missingadr ]
# func_80002384
80002384 = [ missingadr, missingadr ]
[boot.driverominit]
# osDriveRomInit
800023D0 = [ 0x80001600, missingadr ]
[boot.mio0]
# Mio0_Decompress
800025B0 = [ missingadr, missingadr ]
[boot.stackcheck]
# StackCheck_Init
80002660 = [ missingadr, missingadr ]
# StackCheck_Cleanup
8000276C = [ missingadr, missingadr ]
# StackCheck_GetState
80002808 = [ missingadr, missingadr ]
# StackCheck_CheckAll
8000295C = [ missingadr, missingadr ]
# StackCheck_Check
800029B4 = [ missingadr, missingadr ]
[boot.logutils]
# LogUtils_CheckFloatRange
800029F0 = [ missingadr, missingadr ]
# LogUtils_CheckIntRange
80002A88 = [ missingadr, missingadr ]
# LogUtils_LogHexDump
80002B10 = [ missingadr, missingadr ]
# LogUtils_LogPointer
80002CB4 = [ missingadr, missingadr ]
# LogUtils_CheckBoundary
80002D04 = [ missingadr, missingadr ]
# LogUtils_CheckNullPointer
80002D60 = [ missingadr, missingadr ]
# LogUtils_CheckValidPointer
80002DA0 = [ missingadr, missingadr ]
# LogUtils_LogThreadId
80002E10 = [ missingadr, missingadr ]
# LogUtils_HungupThread
80002E50 = [ 0x80001B38, missingadr ]
# LogUtils_ResetHungup
80002E9C = [ missingadr, missingadr ]
[boot.sprintf]
# proutSprintf
80002ED0 = [ missingadr, missingadr ]
# vsprintf
80002EF4 = [ 0x800CE764, missingadr ]
# sprintf
80002F44 = [ 0x800CE7B4, 0x800878A4 ]
[boot.sendmesg]
# osSendMesg
80003060 = [ 0x80001E20, missingadr ]
[boot.stopthread]
# osStopThread
800031B0 = [ missingadr, missingadr ]
[boot.viextend]
# osViExtendVStart
80003270 = [ missingadr, missingadr ]
[boot.recvmesg]
# osRecvMesg
80003280 = [ 0x80002030, missingadr ]
[boot.destroythread]
# osDestroyThread
80004340 = [ missingadr, missingadr ]
[boot.bzero]
# bzero
80004450 = [ 0x80002E80, missingadr ]
[boot.createthread]
# osCreateThread
80004550 = [ missingadr, missingadr ]
[boot.writebackdcache]
# osWritebackDCache
800046C0 = [ 0x80003440, missingadr ]
[boot.vigetnextframebuf]
# osViGetNextFramebuffer
80004740 = [ missingadr, missingadr ]
[boot.pimgr]
# osCreatePiManager
80004780 = [ missingadr, missingadr ]
[boot.virtualtophysical]
# osVirtualToPhysical
80004DE0 = [ missingadr, missingadr ]
[boot.viblack]
# osViBlack
80004E60 = [ missingadr, missingadr ]
[boot.getthreadid]
# osGetThreadId
80004F20 = [ missingadr, missingadr ]
[boot.setintmask]
# osSetIntMask
80004F40 = [ missingadr, missingadr ]
[boot.visetmode]
# osViSetMode
80004FE0 = [ missingadr, missingadr ]
[boot.getmemsize]
# osGetMemSize
80005100 = [ 0x80003E90, missingadr ]
[boot.seteventmesg]
# osSetEventMesg
80005220 = [ missingadr, missingadr ]
[boot.unmaptlball]
# osUnmapTLBAll
80005FC0 = [ missingadr, missingadr ]
[boot.epidma]
# osEPiStartDma
80006010 = [ missingadr, missingadr ]
[boot.string]
# strchr
800060B0 = [ 0x800D23A4, missingadr ]
# strlen
800060F0 = [ 0x800D237C, missingadr ]
# memcpy
80006118 = [ 0x800D23A4, missingadr ]
[boot.invalicache]
# osInvalICache
80006150 = [ 0x800041A0, missingadr ]
[boot.createmesgqueue]
# osCreateMesgQueue
800061D0 = [ 0x80004220, missingadr ]
[boot.invaldcache]
# osInvalDCache
80006200 = [ missingadr, missingadr ]
[boot.jammesg]
# osJamMesg
800062E0 = [ 0x80002030, missingadr ]
[boot.setthreadpri]
# osSetThreadPri
80006430 = [ 0x80004480, missingadr ]
[boot.getthreadpri]
# osGetThreadPri
80006510 = [ missingadr, missingadr ]
[boot.viswapbuf]
# osViSwapBuffer
80006690 = [ missingadr, missingadr ]
[boot.bcmp]
# bcmp
800068C0 = [ 0x800D4390, missingadr ]
[boot.gettime]
# osGetTime
800069E0 = [ missingadr, missingadr ]
[boot.getcount]
# osGetCount
80006EA0 = [ missingadr, missingadr ]
[boot.bcopy]
# bcopy
80006F10 = [ 0x80004DC0, 0x800912C0 ]
[boot.pigetcmdq]
# osPiGetCmdQueue
80007730 = [ missingadr, missingadr ]
[boot.epiread]
# osEPiReadIo
80007760 = [ missingadr, missingadr ]
[boot.visetspecial]
# osViSetSpecialFeatures
800077B0 = [ missingadr, missingadr ]
[boot.cartrominit]
# osCartRomInit
80007910 = [ missingadr, missingadr ]
[boot.epiwrite]
# osEPiWriteIo
80007A90 = [ missingadr, missingadr ]
[boot.maptlbrdb]
# osMapTLBRdb
80007AE0 = [ missingadr, missingadr ]
[boot.yieldthread]
# osYieldThread
80007B40 = [ 0x800058B0, missingadr ]
[boot.ldiv]
# ldiv
80007FA0 = [ missingadr, missingadr ]
# lldiv
80008024 = [ missingadr, missingadr ]
[boot.vimgr]
# osCreateViManager
80008CA0 = [ missingadr, missingadr ]
# viMgrMain
80008E20 = [ missingadr, missingadr ]
[boot.startthread]
# osStartThread
80008FC0 = [ missingadr, missingadr ]
[boot.visetyscale]
# osViSetYScale
80009110 = [ missingadr, missingadr ]
[boot.visetxscale]
# osViSetXScale
80009160 = [ missingadr, missingadr ]
[boot.idle]
# gViConfigBlack
80009434 = [ missingadr, missingadr ]
# gViConfigAdditionalScanLines
80009438 = [ missingadr, missingadr ]
# gViConfigFeatures
8000943C = [ missingadr, missingadr ]
# gViConfigXScale
80009440 = [ missingadr, missingadr ]
# gViConfigYScale
80009444 = [ missingadr, missingadr ]
[boot.viconfig]
# gCartHandle
80009450 = [ missingadr, missingadr ]
[boot.z_std_dma]
# gDmaMgrVerbose
80009460 = [ missingadr, missingadr ]
# gDmaMgrDmaBuffSize
80009464 = [ missingadr, missingadr ]
# sDmaMgrIsRomCompressed
80009468 = [ missingadr, missingadr ]
# sDmaMgrFileNames
8000946C = [ missingadr, missingadr ]
[boot.z_locale]
# gCurrentRegion
8000AC60 = [ missingadr, missingadr ]
[boot.stackcheck]
# sStackInfoListStart
8000AC80 = [ missingadr, missingadr ]
# sStackInfoListEnd
8000AC84 = [ missingadr, missingadr ]
[boot.vimodepallan1]
# osViModePalLan1
8000ACA0 = [ missingadr, missingadr ]
[boot.initialize]
# osClockRate
8000ACF0 = [ missingadr, missingadr ]
# osViClock
8000ACF8 = [ missingadr, missingadr ]
[boot.xprintf]
# spaces
8000ADA0 = [ missingadr, missingadr ]
# zeroes
8000ADC4 = [ missingadr, missingadr ]
[boot.vimodentsclan1]
# osViModeNtscLan1
8000AE00 = [ missingadr, missingadr ]
[boot.vimodempallan1]
# osViModeMpalLan1
8000AE50 = [ missingadr, missingadr ]
[boot.vi]
# vi
8000AEA0 = [ missingadr, missingadr ]
[boot.vimodefpallan1]
# osViModeFpalLan1
8000AF20 = [ missingadr, missingadr ]
[boot.build]
# gBuildTeam
80012340 = [ missingadr, missingadr ]
# gBuildDate
80012350 = [ missingadr, missingadr ]
# gBuildMakeOption
80012364 = [ missingadr, missingadr ]
[boot.boot_main.bss]
# sBootThreadInfo
80012370 = [ missingadr, missingadr ]
# sIdleThread
80012390 = [ missingadr, missingadr ]
# sIdleThreadStack
80012540 = [ missingadr, missingadr ]
# sIdleThreadInfo
80012940 = [ missingadr, missingadr ]
# sBootThreadStack
80012960 = [ missingadr, missingadr ]
[boot.idle.bss]
# gMainThread
80012D60 = [ missingadr, missingadr ]
# sMainStack
80012F10 = [ missingadr, missingadr ]
# sMainStackInfo
80013810 = [ missingadr, missingadr ]
# sPiMgrCmdBuff
80013830 = [ missingadr, missingadr ]
# gPiMgrCmdQueue
800138F8 = [ missingadr, missingadr ]
# gViConfigMode
80013910 = [ missingadr, missingadr ]
[boot.z_std_dma.bss]
# sDmaMgrStackInfo
80013970 = [ missingadr, missingadr ]
# sDmaMgrMsgQueue
80013990 = [ missingadr, missingadr ]
# sDmaMgrMsgBuf
800139A8 = [ missingadr, missingadr ]
# sDmaMgrThread
80013A28 = [ missingadr, missingadr ]
# sDmaMgrStack
80013BD8 = [ missingadr, missingadr ]
# sDmaMgrCurFileName
800140D8 = [ missingadr, missingadr ]
# sDmaMgrCurFileLine
800140DC = [ missingadr, missingadr ]
[boot.yaz0.bss]
# sYaz0DataBuffer
800140E0 = [ missingadr, missingadr ]
# sYaz0CurDataEnd
800144E0 = [ missingadr, missingadr ]
# sYaz0CurRomStart
800144E4 = [ missingadr, missingadr ]
# sYaz0CurSize
800144E8 = [ missingadr, missingadr ]
# sYaz0MaxPtr
800144EC = [ missingadr, missingadr ]
[boot.z_locale.bss]
# sCartInfo
800144F0 = [ missingadr, missingadr ]
[boot.is_debug.bss]
# sISVHandle
80014510 = [ missingadr, missingadr ]
[boot.piacs.bss]
# piAccessBuf
800145A0 = [ missingadr, missingadr ]
[boot.pimgr.bss]
# piThread
800146C0 = [ missingadr, missingadr ]
# piStackThread
80014870 = [ missingadr, missingadr ]
# piEventQueue
80015870 = [ missingadr, missingadr ]
# piEventBuf
80015888 = [ missingadr, missingadr ]
[boot.vimgr.bss]
# viThread
80015B80 = [ missingadr, missingadr ]
# viThreadStack
80015D30 = [ missingadr, missingadr ]
# viEventQueue
80016D30 = [ missingadr, missingadr ]
# viEventBuf
80016D48 = [ missingadr, missingadr ]
# viRetraceMsg
80016D60 = [ missingadr, missingadr ]
# viCounterMsg
80016D78 = [ missingadr, missingadr ]
[dmadata.dmadata]
# gDmaDataTable
80016DA0 = [ 0x8000B140, missingadr ]
# sDmaDataPadding
8001CD70 = [ missingadr, missingadr ]
[code.z_en_a_keep]
# EnAObj_SetupAction
8001CE60 = [ missingadr, missingadr ]
# EnAObj_Init
8001CE68 = [ 0x800110AC, missingadr ]
# EnAObj_Destroy
8001D1A8 = [ 0x800113EC, missingadr ]
# EnAObj_WaitFinishedTalking
8001D204 = [ 0x80011448, missingadr ]
# EnAObj_SetupWaitTalk
8001D234 = [ 0x80011478, missingadr ]
# EnAObj_WaitTalk
8001D25C = [ 0x800114A0, missingadr ]
# EnAObj_SetupBlockRot
8001D310 = [ 0x80011554, missingadr ]
# EnAObj_BlockRot
8001D360 = [ 0x800115A4, missingadr ]
# EnAObj_SetupBoulderFragment
8001D480 = [ 0x800116C4, missingadr ]
# EnAObj_BoulderFragment
8001D4A8 = [ 0x800116EC, missingadr ]
# EnAObj_SetupBlock
8001D5C8 = [ 0x8001180C, missingadr ]
# EnAObj_Block
8001D608 = [ 0x8001184C, missingadr ]
# EnAObj_Update
8001D6F0 = [ 0x80011934, missingadr ]
# EnAObj_Draw
8001D804 = [ 0x80011A50, missingadr ]
[code.z_en_item00]
# EnItem00_SetupAction
8001D930 = [ 0x80011B40, missingadr ]
# EnItem00_Init
8001D938 = [ 0x80011B4C, missingadr ]
# EnItem00_Destroy
8001DFA0 = [ 0x800121B4, missingadr ]
# func_8001DFC8
8001DFC8 = [ 0x800121E0, missingadr ]
# func_8001E1C8
8001E1C8 = [ 0x800123E0, missingadr ]
# func_8001E304
8001E304 = [ 0x8001251C, missingadr ]
# func_8001E5C8
8001E5C8 = [ 0x800127E0, missingadr ]
# EnItem00_Update
8001E71C = [ 0x80012938, missingadr ]
# EnItem00_Draw
8001ED9C = [ 0x80012FB8, missingadr ]
# EnItem00_DrawRupee
8001EF30 = [ 0x80013150, missingadr ]
# EnItem00_DrawCollectible
8001F080 = [ 0x80013268, missingadr ]
# EnItem00_DrawHeartContainer
8001F1F4 = [ 0x800133A0, missingadr ]
# EnItem00_DrawHeartPiece
8001F334 = [ 0x80013498, missingadr ]
# func_8001F404
8001F404 = [ 0x80013530, missingadr ]
# Item_DropCollectible
8001F548 = [ 0x80013678, missingadr ]
# Item_DropCollectible2
8001F77C = [ 0x800138B0, missingadr ]
# Item_DropCollectibleRandom
8001F940 = [ 0x80013A84, 0x800A7D28 ]
[code.z_eff_blure]
# EffectBlure_AddVertex
8001FDF0 = [ 0x80013F30, missingadr ]
# EffectBlure_AddSpace
80020120 = [ 0x80014254, missingadr ]
# EffectBlure_InitElements
80020184 = [ 0x80014298, missingadr ]
# EffectBlure_Init1
8002023C = [ 0x80014350, missingadr ]
# EffectBlure_Init2
80020348 = [ 0x80014460, missingadr ]
# EffectBlure_Destroy
80020478 = [ 0x80014594, missingadr ]
# EffectBlure_Update
80020480 = [ 0x800145A0, missingadr ]
# EffectBlure_UpdateFlags
800208E0 = [ 0x80014A04, missingadr ]
# EffectBlure_GetComputedValues
80020A50 = [ 0x80014B74, missingadr ]
# EffectBlure_SetupSmooth
80020F60 = [ 0x80015088, missingadr ]
# EffectBlure_DrawElemNoInterpolation
80020FC0 = [ 0x800150BC, missingadr ]
# EffectBlure_DrawElemHermiteInterpolation
800214D0 = [ 0x80015590, missingadr ]
# EffectBlure_DrawSmooth
80021F00 = [ 0x80015F64, missingadr ]
# EffectBlure_SetupSimple
800221FC = [ 0x80016234, missingadr ]
# EffectBlure_SetupSimpleAlt
80022264 = [ 0x8001626C, missingadr ]
# EffectBlure_DrawSimpleVertices
800224F4 = [ 0x800164C8, missingadr ]
# EffectBlure_DrawSimple
80022A10 = [ 0x800169B4, missingadr ]
# EffectBlure_Draw
80022F20 = [ 0x80016EC0, missingadr ]
[code.z_eff_shield_particle]
# EffectShieldParticle_Init
80023450 = [ 0x800173B0, missingadr ]
# EffectShieldParticle_Destroy
800236B4 = [ 0x800175E8, missingadr ]
# EffectShieldParticle_Update
80023738 = [ 0x80017674, missingadr ]
# EffectShieldParticle_GetColors
8002389C = [ 0x800177D8, missingadr ]
# EffectShieldParticle_Draw
800245BC = [ 0x800184F8, missingadr ]
[code.z_eff_spark]
# EffectSpark_Init
80024B00 = [ 0x80018A20, missingadr ]
# EffectSpark_Destroy
80024F0C = [ 0x80018DFC, missingadr ]
# EffectSpark_Update
80024F14 = [ 0x80018E08, missingadr ]
# EffectSpark_Draw
80025000 = [ 0x80018ECC, missingadr ]
[code.z_eff_ss_dead]
# func_80026230
80026230 = [ 0x8001A0E0, missingadr ]
# func_80026400
80026400 = [ 0x8001A288, missingadr ]
# func_80026608
80026608 = [ 0x8001A468, missingadr ]
# func_80026690
80026690 = [ 0x8001A4AC, missingadr ]
# func_80026860
80026860 = [ 0x8001A654, missingadr ]
# func_80026A6C
80026A6C = [ 0x8001A83C, missingadr ]
[code.z_effect]
# Effect_GetPlayState
80026B00 = [ 0x8001A880, missingadr ]
# Effect_GetByIndex
80026B0C = [ 0x8001A890, missingadr ]
# Effect_InitStatus
80026C1C = [ 0x8001A9A0, missingadr ]
# Effect_InitContext
80026C2C = [ 0x8001A9B4, missingadr ]
# Effect_Add
80026CD4 = [ 0x8001AA5C, missingadr ]
# Effect_DrawAll
80026E74 = [ 0x8001ABDC, missingadr ]
# Effect_UpdateAll
80026F70 = [ 0x8001ACD8, missingadr ]
# Effect_Delete
8002709C = [ 0x8001AE04, missingadr ]
# Effect_DeleteAll
800271A8 = [ 0x8001AF10, missingadr ]
[code.z_effect_soft_sprite]
# EffectSs_InitInfo
800272B0 = [ 0x8001B000, missingadr ]
# EffectSs_ClearAll
80027410 = [ 0x8001B0E4, missingadr ]
# EffectSs_Delete
800274E0 = [ 0x8001B1A4, missingadr ]
# EffectSs_Reset
8002753C = [ 0x8001B204, missingadr ]
# EffectSs_FindSlot
800275D0 = [ 0x8001B298, missingadr ]
# EffectSs_Insert
80027704 = [ 0x8001B3D0, missingadr ]
# EffectSs_Spawn
80027798 = [ 0x8001B468, missingadr ]
# EffectSs_Update
80027A40 = [ 0x8001B610, missingadr ]
# EffectSs_UpdateAll
80027AE0 = [ 0x8001B6B0, missingadr ]
# EffectSs_Draw
80027B98 = [ 0x8001B76C, missingadr ]
# EffectSs_DrawAll
80027BDC = [ 0x8001B7B0, missingadr ]
# func_80027DD4
80027DD4 = [ 0x8001B8FC, missingadr ]
# func_80027E34
80027E34 = [ 0x8001B960, missingadr ]
# func_80027E84
80027E84 = [ 0x8001B9B4, missingadr ]
[code.z_effect_soft_sprite_old_init]
# EffectSs_DrawGEffect
80027F80 = [ 0x8001BAA0, missingadr ]
# EffectSsDust_Spawn
800281E8 = [ 0x8001BCE0, missingadr ]
# func_8002829C
8002829C = [ 0x8001BD94, missingadr ]
# func_80028304
80028304 = [ 0x8001BDFC, missingadr ]
# func_8002836C
8002836C = [ 0x8001BE64, missingadr ]
# func_800283D4
800283D4 = [ 0x8001BECC, missingadr ]
# func_8002843C
8002843C = [ 0x8001BF34, missingadr ]
# func_800284A4
800284A4 = [ 0x8001BF9C, missingadr ]
# func_80028510
80028510 = [ 0x8001C008, missingadr ]
# func_8002857C
8002857C = [ 0x8001C074, missingadr ]
# func_800285EC
800285EC = [ 0x8001C0E4, missingadr ]
# func_8002865C
8002865C = [ 0x8001C154, missingadr ]
# func_800286CC
800286CC = [ 0x8001C1C4, missingadr ]
# func_8002873C
8002873C = [ 0x8001C234, missingadr ]
# func_800287AC
800287AC = [ 0x8001C2A4, missingadr ]
# func_8002881C
8002881C = [ 0x8001C314, missingadr ]
# func_80028858
80028858 = [ 0x8001C350, missingadr ]
# func_80028894
80028894 = [ 0x8001C38C, missingadr ]
# func_80028990
80028990 = [ 0x8001C488, missingadr ]
# func_80028A54
80028A54 = [ 0x8001C54C, missingadr ]
# EffectSsKiraKira_SpawnSmallYellow
80028B18 = [ 0x8001C610, missingadr ]
# EffectSsKiraKira_SpawnSmall
80028B74 = [ 0x8001C66C, missingadr ]
# EffectSsKiraKira_SpawnDispersed
80028BB0 = [ 0x8001C6A8, missingadr ]
# EffectSsKiraKira_SpawnFocused
80028CEC = [ 0x8001C7E4, missingadr ]
# EffectSsBomb_Spawn
80028DC4 = [ 0x8001C8BC, missingadr ]
# EffectSsBomb2_SpawnFade
80028E1C = [ 0x8001C914, missingadr ]
# EffectSsBomb2_SpawnLayered
80028E84 = [ 0x8001C97C, missingadr ]
# EffectSsBlast_Spawn
80028EF4 = [ 0x8001C9EC, missingadr ]
# EffectSsBlast_SpawnWhiteCustomScale
80028F84 = [ 0x8001CA7C, missingadr ]
# EffectSsBlast_SpawnShockwave
80028FD8 = [ 0x8001CAD0, missingadr ]
# EffectSsBlast_SpawnWhiteShockwave
80029024 = [ 0x8001CB1C, missingadr ]
# EffectSsGSpk_SpawnAccel
80029060 = [ 0x8001CB58, missingadr ]
# EffectSsGSpk_SpawnNoAccel
800290F0 = [ 0x8001CBE8, missingadr ]
# EffectSsGSpk_SpawnFuse
80029184 = [ 0x8001CC7C, missingadr ]
# EffectSsGSpk_SpawnRandColor
800291D8 = [ 0x8001CCD0, missingadr ]
# EffectSsGSpk_SpawnSmall
800292DC = [ 0x8001CDD4, missingadr ]
# EffectSsDFire_Spawn
80029320 = [ 0x8001CE18, missingadr ]
# EffectSsDFire_SpawnFixedScale
800293A0 = [ 0x8001CE98, 0x800B1DC8 ]
# EffectSsBubble_Spawn
800293E4 = [ 0x8001CEDC, 0x800B1E94 ]
# EffectSsGRipple_Spawn
80029444 = [ 0x8001CF3C, 0x800B1EF4 ]
# EffectSsGSplash_Spawn
8002949C = [ 0x8001CF94, 0x800B1F4C ]
# EffectSsGMagma_Spawn
80029530 = [ 0x8001D028, missingadr ]
# EffectSsGFire_Spawn
80029568 = [ 0x8001D060, missingadr ]
# EffectSsLightning_Spawn
800295A0 = [ 0x8001D098, missingadr ]
# EffectSsDtBubble_SpawnColorProfile
80029618 = [ 0x8001D110, 0x800B2090 ]
# EffectSsDtBubble_SpawnCustomColor
80029694 = [ 0x8001D18C, 0x800B210C ]
# EffectSsHahen_Spawn
80029724 = [ 0x8001D21C, missingadr ]
# EffectSsHahen_SpawnBurst
800297A4 = [ 0x8001D29C, missingadr ]
# EffectSsStick_Spawn
800298EC = [ 0x8001D3E4, missingadr ]
# EffectSsSibuki_Spawn
8002993C = [ 0x8001D438, missingadr ]
# EffectSsSibuki_SpawnBurst
800299AC = [ 0x8001D4A8, missingadr ]
# EffectSsSibuki2_Spawn
80029B30 = [ 0x8001D62C, missingadr ]
# EffectSsGMagma2_Spawn
80029B90 = [ 0x8001D68C, missingadr ]
# EffectSsStone1_Spawn
80029C00 = [ 0x8001D6FC, missingadr ]
# EffectSsHitMark_Spawn
80029C50 = [ 0x8001D750, missingadr ]
# EffectSsHitMark_SpawnFixedScale
80029CA4 = [ 0x8001D7A8, missingadr ]
# EffectSsHitMark_SpawnCustomScale
80029CC8 = [ 0x8001D7CC, missingadr ]
# EffectSsFhgFlash_SpawnLightBall
80029CF0 = [ 0x8001D7F8, missingadr ]
# EffectSsFhgFlash_SpawnShock
80029D5C = [ 0x8001D864, missingadr ]
# EffectSsKFire_Spawn
80029DBC = [ 0x8001D8C8, missingadr ]
# EffectSsSolderSrchBall_Spawn
80029E24 = [ 0x8001D930, missingadr ]
# EffectSsKakera_Spawn
80029E8C = [ 0x8001D998, 0x800B2810 ]
# EffectSsIcePiece_Spawn
80029F44 = [ 0x8001DA50, missingadr ]
# EffectSsIcePiece_SpawnBurst
80029FAC = [ 0x8001DAB8, missingadr ]
# EffectSsEnIce_SpawnFlyingVec3f
8002A140 = [ 0x8001DC4C, missingadr ]
# EffectSsEnIce_SpawnFlyingVec3s
8002A1DC = [ 0x8001DCEC, missingadr ]
# EffectSsEnIce_Spawn
8002A2A4 = [ 0x8001DDB8, missingadr ]
# EffectSsFireTail_Spawn
8002A32C = [ 0x8001DE40, missingadr ]
# EffectSsFireTail_SpawnFlame
8002A3C4 = [ 0x8001DED8, missingadr ]
# EffectSsFireTail_SpawnFlameOnPlayer
8002A484 = [ 0x8001DF9C, missingadr ]
# EffectSsEnFire_SpawnVec3f
8002A4D4 = [ 0x8001DFEC, missingadr ]
# EffectSsEnFire_SpawnVec3s
8002A54C = [ 0x8001E064, missingadr ]
# EffectSsExtra_Spawn
8002A5F4 = [ 0x8001E110, missingadr ]
# EffectSsFCircle_Spawn
8002A65C = [ 0x8001E178, missingadr ]
# EffectSsDeadDb_Spawn
8002A6B8 = [ 0x8001E1D4, 0x800B2F80 ]
# EffectSsDeadDd_Spawn
8002A770 = [ 0x8001E28C, missingadr ]
# EffectSsDeadDd_SpawnRandYellow
8002A824 = [ 0x8001E340, missingadr ]
# EffectSsDeadDs_Spawn
8002A894 = [ 0x8001E3B0, missingadr ]
# EffectSsDeadDs_SpawnStationary
8002A90C = [ 0x8001E428, missingadr ]
# EffectSsDeadSound_Spawn
8002A95C = [ 0x8001E478, missingadr ]
# EffectSsDeadSound_SpawnStationary
8002A9F4 = [ 0x8001E510, missingadr ]
# EffectSsIceSmoke_Spawn
8002AA44 = [ 0x8001E560, missingadr ]
[code.flg_set]
# FlagSet_Update
8002AAB0 = [ 0x8001E5C0, missingadr ]
[code.z_DLF]
# Overlay_LoadGameState
8002AF00 = [ 0x8001E9D0, missingadr ]
# Overlay_FreeGameState
8002B0A8 = [ 0x8001EAF8, missingadr ]
[code.z_actor]
# ActorShape_Init
8002B1E0 = [ 0x8001EC20, 0x800B3BA4 ]
# ActorShadow_Draw
8002B200 = [ 0x8001EFF4, missingadr ]
# ActorShadow_DrawCircle
8002B5EC = [ 0x8001EFF4, missingadr ]
# ActorShadow_DrawWhiteCircle
8002B614 = [ missingadr, missingadr ]
# ActorShadow_DrawHorse
8002B644 = [ missingadr, missingadr ]
# ActorShadow_DrawFoot
8002B66C = [ missingadr, missingadr ]
# ActorShadow_DrawFeet
8002B8C4 = [ 0x8001F280, missingadr ]
# Actor_SetFeetPos
8002BDB0 = [ 0x8001F74C, missingadr ]
# Actor_ProjectPos
8002BE04 = [ 0x8001F7A0, 0x800B4EDC ]
# func_8002BE64
8002BE64 = [ 0x8001F804, 0x800B4F40 ]
# func_8002BE98
8002BE98 = [ 0x8001F83C, 0x800B4F78 ]
# Actor_SetNaviToActor
8002BF60 = [ 0x8001F904, 0x800B5040 ]
# func_8002C0C0
8002C0C0 = [ 0x8001FA68, 0x800B51A4 ]
# func_8002C124
8002C124 = [ 0x8001FACC, 0x800B5208 ]
# func_8002C7BC
8002C7BC = [ 0x80020108, 0x800B5814 ]
# Flags_GetSwitch
8002CB40 = [ 0x8002049C, 0x800B5BB0 ]
# Flags_SetSwitch
8002CB74 = [ 0x800204D0, 0x800B5BF4 ]
# Flags_UnsetSwitch
8002CBB4 = [ 0x80020510, 0x800B5C34 ]
# Flags_GetUnknown
8002CBF8 = [ 0x80020554, missingadr ]
# Flags_SetUnknown
8002CC2C = [ 0x80020588, missingadr ]
# Flags_UnsetUnknown
8002CC6C = [ 0x800205C8, missingadr ]
# Flags_GetTreasure
8002CCB0 = [ 0x8002060C, 0x800B5C78 ]
# Flags_SetTreasure
8002CCC4 = [ 0x80020624, 0x800B5C90 ]
# Flags_GetClear
8002CCDC = [ 0x80020640, 0x800B5CC4 ]
# Flags_SetClear
8002CCF0 = [ 0x80020658, 0x800B5CDC ]
# Flags_UnsetClear
8002CD08 = [ 0x80020674, 0x800B5CF8 ]
# Flags_GetTempClear
8002CD24 = [ 0x80020694, 0x800B5D18 ]
# Flags_SetTempClear
8002CD38 = [ 0x800206AC, 0x800B5D30 ]
# Flags_UnsetTempClear
8002CD50 = [ 0x800206C8, 0x800B5D4C ]
# Flags_GetCollectible
8002CD6C = [ 0x800206E8, 0x800B5D6C ]
# Flags_SetCollectible
8002CDA0 = [ 0x8002071C, 0x800B5DB0 ]
# TitleCard_Init
8002CDE4 = [ 0x80020760, 0x800B5DF0 ]
# TitleCard_InitBossName
8002CE00 = [ 0x80020780, 0x800B5E0C ]
# TitleCard_InitPlaceName
8002CE40 = [ 0x800207C4, 0x800B5E50 ]
# TitleCard_Update
8002CEF0 = [ 0x80020860, 0x800B5E68 ]
# TitleCard_Draw
8002CFAC = [ 0x8002091C, 0x800B5F24 ]
# TitleCard_Clear
8002D53C = [ 0x80020E80, 0x800B6434 ]
# Actor_Kill
8002D570 = [ 0x80020EB4, 0x800B670C ]
# Actor_SetWorldToHome
8002D58C = [ missingadr, missingadr ]
# Actor_SetFocus
8002D5B8 = [ 0x80020F04, missingadr ]
# Actor_SetWorldRotToShape
8002D5F4 = [ missingadr, missingadr ]
# Actor_SetShapeRotToWorld
8002D610 = [ missingadr, missingadr ]
# Actor_SetScale
8002D62C = [ 0x80020F88, 0x800B67E0 ]
# Actor_SetObjectDependency
8002D644 = [ 0x80020FA4, 0x800B67FC ]
# Actor_Init
8002D678 = [ 0x80020FDC, 0x800B6834 ]
# Actor_Destroy
8002D788 = [ 0x800210F0, 0x800B6948 ]
# func_8002D7EC
8002D7EC = [ 0x80021124, 0x800B69AC ]
# func_8002D868
8002D868 = [ 0x800211A4, 0x800B6A10 ]
# Actor_MoveForward
8002D8E0 = [ 0x8002121C, 0x800B6A88 ]
# func_8002D908
8002D908 = [ 0x80021248, 0x800B6AB4 ]
# func_8002D97C
8002D97C = [ 0x800212B8, 0x800B6B24 ]
# func_8002D9A4
8002D9A4 = [ 0x800212E4, 0x800B6C04 ]
# func_8002D9F8
8002D9F8 = [ 0x80021338, 0x800B6C58 ]
# Actor_WorldYawTowardActor
8002DA78 = [ missingadr, missingadr ]
# Actor_FocusYawTowardActor
8002DA9C = [ missingadr, missingadr ]
# Actor_WorldYawTowardPoint
8002DAC0 = [ 0x8002140C, missingadr ]
# Actor_WorldPitchTowardActor
8002DAE0 = [ 0x80021430, missingadr ]
# Actor_FocusPitchTowardActor
8002DB04 = [ missingadr, missingadr ]
# Actor_WorldPitchTowardPoint
8002DB28 = [ 0x80021488, missingadr ]
# Actor_WorldDistXYZToActor
8002DB48 = [ 0x800214AC, missingadr ]
# Actor_WorldDistXYZToPoint
8002DB6C = [ 0x800214D8, missingadr ]
# Actor_WorldDistXZToActor
8002DB8C = [ 0x800214FC, missingadr ]
# Actor_WorldDistXZToPoint
8002DBB0 = [ 0x80021528, missingadr ]
# func_8002DBD0
8002DBD0 = [ 0x8002154C, 0x800B6E6C ]
# Actor_HeightDiff
8002DC74 = [ 0x800215EC, 0x800B6F0C ]
# Player_GetHeight
8002DC84 = [ 0x80021600, 0x800B6FC8 ]
# func_8002DCE4
8002DCE4 = [ 0x80021660, 0x800B7090 ]
# func_8002DD6C
8002DD6C = [ 0x800216E8, 0x800B7118 ]
# func_8002DD78
8002DD78 = [ 0x800216F8, 0x800B7128 ]
# func_8002DDA8
8002DDA8 = [ 0x8002172C, missingadr ]
# func_8002DDE4
8002DDE4 = [ 0x80021768, 0x800B715C ]
# func_8002DDF4
8002DDF4 = [ 0x8002177C, missingadr ]
# func_8002DE04
8002DE04 = [ 0x80021790, missingadr ]
# func_8002DE74
8002DE74 = [ 0x80021800, 0x800B7170 ]
# Actor_MountHorse
8002DECC = [ 0x80021858, 0x800B71DC ]
# func_8002DEEC
8002DEEC = [ 0x8002187C, 0x800B7200 ]
# func_8002DF18
8002DF18 = [ 0x800218A8, 0x800B722C ]
# func_8002DF38
8002DF38 = [ 0x800218C8, 0x800B724C ]
# func_8002DF54
8002DF54 = [ 0x800218EC, 0x800B7298 ]
# func_8002DF90
8002DF90 = [ 0x80021928, 0x800B72E0 ]
# func_8002DFA4
8002DFA4 = [ 0x80021940, 0x800B72F8 ]
# Player_IsFacingActor
8002DFC8 = [ 0x80021968, 0x800B7320 ]
# Actor_ActorBIsFacingActorA
8002E020 = [ 0x800219C0, 0x800B7378 ]
# Actor_IsFacingPlayer
8002E084 = [ 0x80021A28, 0x800B73E0 ]
# Actor_ActorAIsFacingActorB
8002E0D0 = [ 0x80021A74, 0x800B742C ]
# Actor_IsFacingAndNearPlayer
8002E12C = [ 0x80021AD4, 0x800B748C ]
# Actor_ActorAIsFacingAndNearActorB
8002E1A8 = [ 0x80021B54, 0x800B750C ]
# func_8002E234
8002E234 = [ 0x80021BE8, 0x800B761C ]
# func_8002E2AC
8002E2AC = [ 0x80021C60, 0x800B7678 ]
# Actor_UpdateBgCheckInfo
8002E4B4 = [ 0x80021E6C, missingadr ]
# func_8002E830
8002E830 = [ 0x800221EC, 0x800B7E04 ]
# func_8002EABC
8002EABC = [ 0x800223C8, 0x800B7FE0 ]
# func_8002EB44
8002EB44 = [ 0x80022400, 0x800B8018 ]
# func_8002EBCC
8002EBCC = [ 0x80022438, 0x800B8050 ]
# func_8002ED80
8002ED80 = [ 0x80022554, 0x800B8118 ]
# Actor_GetFocus
8002EEE4 = [ missingadr, missingadr ]
# Actor_GetWorld
8002EF14 = [ 0x800226A4, missingadr ]
# Actor_GetWorldPosShapeRot
8002EF44 = [ missingadr, missingadr ]
# func_8002EFC0
8002EFC0 = [ 0x80022754, 0x800B82EC ]
# func_8002F090
8002F090 = [ 0x80022824, 0x800B83BC ]
# func_8002F0C8
8002F0C8 = [ 0x80022860, 0x800B83F8 ]
# Actor_ProcessTalkRequest
8002F194 = [ 0x80022930, 0x800B84D0 ]
# func_8002F1C4
8002F1C4 = [ 0x80022960, 0x800B8500 ]
# func_8002F298
8002F298 = [ 0x80022A34, 0x800B85E0 ]
# func_8002F2CC
8002F2CC = [ 0x80022A68, 0x800B8614 ]
# func_8002F2F4
8002F2F4 = [ 0x80022A90, 0x800B863C ]
# Actor_TextboxIsClosing
8002F334 = [ 0x80022AD0, 0x800B867C ]
# func_8002F368
8002F368 = [ 0x80022B04, 0x800B8708 ]
# Actor_GetScreenPos
8002F374 = [ 0x80022B14, 0x800B8898 ]
# Actor_HasParent
8002F410 = [ 0x80022BB0, 0x800B89F8 ]
# func_8002F434
8002F434 = [ 0x80022BD4, 0x800B8A1C ]
# func_8002F554
8002F554 = [ 0x80022CF4, 0x800B8B84 ]
# func_8002F580
8002F580 = [ 0x80022D20, 0x800B8BB0 ]
# Actor_HasNoParent
8002F5A0 = [ 0x80022D40, 0x800B8BFC ]
# func_8002F5C4
8002F5C4 = [ 0x80022D64, 0x800B8C20 ]
# func_8002F5F0
8002F5F0 = [ 0x80022D94, 0x800B8C50 ]
# Actor_IsMounted
8002F618 = [ 0x80022DBC, 0x800B8C78 ]