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Game Library Loader #8
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I added you as a collaborator. Maybe that will help. We will figure this out sooner or later. |
I think I'm taking a simpler approach... Just give it a list of stuff to load, and a callback for when it's done. |
Now we are cooking with gas. I made another repo called JavaScriptlater. On Sat, May 2, 2015 at 1:38 AM, unknwnc notifications@github.com wrote:
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I have not looked it it in detail, but it looks like it has a similar function to HTML5 Imports: |
I had no idea this existed. Awesome! On Tue, May 5, 2015 at 12:27 PM, unknwnc notifications@github.com wrote:
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It looks like development has slowed a bit recently, hasn't it... Do you have any major plans to continue this project? |
That's because I'm working on a Golang project, a language created by On Tuesday, May 26, 2015, unknwnc notifications@github.com wrote:
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By the way I have a repo for the Game Library right here https://github.com/zachdyer/game-library |
You know what we need is some sprite handlers for the game library so we can even do the autotiling. Also I would like to get stuff like random seed number. You know like on minecraft. And the whole procedural programming thing. http://en.wikipedia.org/wiki/Procedural_generation |
I think we should keep the main library relatively lightweight. Consider the possibility of adding plugins or addons for larger functions like procedural generation. |
Hey that is a good idea. I see people do that quite a bit. You know what we On Wed, May 27, 2015 at 11:07 PM, unknwnc notifications@github.com wrote:
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Need to have a couple of functions to load images and sound. Let's do
Game.loadSound(path)
andGame.loadImage(path)
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