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World items (doors, etc) do not reappear when the client walks several screens away and then returns. #42

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ZaneDubya opened this issue Mar 18, 2015 · 7 comments
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@ZaneDubya
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As a player, I expect that all items will be loaded correctly from the server.

Try logging in next to a door or set of double doors. Walk several screens away. Then walk back to the original login point. The doors will be missing. What gives?

@ZaneDubya ZaneDubya added the bug label Mar 18, 2015
@ZaneDubya ZaneDubya added this to the Milestone 0.4 milestone Mar 18, 2015
@Vodacek
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Vodacek commented Mar 19, 2015

confirmed, I have the same issue
 


Od: Zane Wagner notifications@github.com
Komu: "ZaneDubya/UltimaXNA" UltimaXNA@noreply.github.com
Datum: 18.03.2015 23:20
Předmět: [UltimaXNA] World items (doors, etc) do not reappear when the client walks several screens away and then returns. (#42)

As a player, I expect that all items will be loaded correctly from the server.
Try logging in next to a door or set of double doors. Walk several screens away. Then walk back to the original login point. The doors will be missing. What gives?

Reply to this email directly or view it on GitHub #42.

@ZaneDubya ZaneDubya self-assigned this Mar 19, 2015
@ZaneDubya
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I believe I have fixed this bug in branch statics-dispose-and-better-headers, but cannot test until Monday. If someone has a chance, could they checkout that branch and see if it has fixed the bug? Thanks!

@Vodacek
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Vodacek commented Mar 19, 2015

I tried that branch and it is now ok, except when I go through teleporter to another location game crashes. EntityManager.GetPlayerObject() returns null
I master branch is this ok.

@ZaneDubya
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Thank you for checking - I'll take another look tonight.

@ZaneDubya
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I think I've fixed this in 1853729.

@Vodacek
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Vodacek commented Mar 20, 2015

yes you are :-) good job!

@ZaneDubya
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Fixed in #44

ZaneDubya added a commit that referenced this issue Mar 24, 2015
ZaneDubya added a commit that referenced this issue Apr 21, 2015
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