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World items (doors, etc) do not reappear when the client walks several screens away and then returns. #42
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confirmed, I have the same issue
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I believe I have fixed this bug in branch statics-dispose-and-better-headers, but cannot test until Monday. If someone has a chance, could they checkout that branch and see if it has fixed the bug? Thanks! |
I tried that branch and it is now ok, except when I go through teleporter to another location game crashes. EntityManager.GetPlayerObject() returns null |
Thank you for checking - I'll take another look tonight. |
I think I've fixed this in 1853729. |
yes you are :-) good job! |
Fixed in #44 |
As a player, I expect that all items will be loaded correctly from the server.
Try logging in next to a door or set of double doors. Walk several screens away. Then walk back to the original login point. The doors will be missing. What gives?
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