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As stated in the documentation, the svg rendering is slower, especialy with a lot of elements, is there a way to keep the rendering with canvas and still exporting in svg? Even if exporting is a little bit slower (time to convert the drawing into a svg), that's not really a problem, but it's way too slow on the rendering side and makes the app sometime unresponsive.
Thank you
The text was updated successfully, but these errors were encountered:
You can use the createGraphics() to create p5.Graphic objects for P2D and SVG renderers.
Then, use the P2D instance for drawing on the canvas and the SVG instance for exporting.
As stated in the documentation, the svg rendering is slower, especialy with a lot of elements, is there a way to keep the rendering with canvas and still exporting in svg? Even if exporting is a little bit slower (time to convert the drawing into a svg), that's not really a problem, but it's way too slow on the rendering side and makes the app sometime unresponsive.
Thank you
The text was updated successfully, but these errors were encountered: