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Foundations KSP version License
Curseforge GitHub SpaceDock CKAN
Pages

Foundations (FND)

An addon for Kerbal Space Program which allows establishing a connection between parts and the ground. Prevents ground constructions from float/sliding away :)

By zer0Kerbal, originally by Sparkle

adopted with express permission and brought to you by KerbSimpleCo

Foundations Hero

Preamble by Sparkle

Foundations is a mod which lets you anchor structures to the ground, just like a real building. It's goal is to help you set up more permanent buildings at your mun bases, around Kerbin or anywhere else that has land.

How do I use it?

The mod currently adds two new parts to the structural tab. These parts are based on the stock structural panels and are intended to be the foundation of any structures you want to build. Right clicking on them while they are touching the ground will give you the option to attach them, fixing them in place.

Parts (two)

Foundation Structural (M-1x1):

![Foundation Structural (M-1x1]:]IMG:part:0 ![PartInfo][IMG:partinfo:0

Foundation Structural (M-2x2]:

Foundation Structural (M-2x2): ![PartInfo][IMG:partinfo:1

Attach/Detach action:

![Foundations PAW/RMB][IMG:action:0

Why do I want this?

Jeb wants this because he's clumsy with his EVA suit and every time he bumps the fuel depot on Gilly it flies away...
example image needed

Bill wants this because his new crane slides around when he tries to pick up that 30 ton fuel tank... example image needed

Bob wants this because he's designed his ultimate kethane refinery for the Mun base and he needs it to stay put when Jeb tries to refuel his Mundozer... ![Mundozer example image needed][IMG:hero:3

Why does Val want this? best answer (subjective) with image goes here-> Val wants...

Frequently Asked Questions (FAQs)

How solid are the foundations?

The foundations are implemented using a physics joint and are intended to behave somewhat like real foundations. That means for reasonable loads they will be very solid but for larger loads, particularly unbalanced ones, you're going to need to think just a little more. I put together some examples here example image needed. One of my main concerns was making sure they save and reload without any movement or slippage.

Will the foundations break?

The joint holding them in place does have break forces set on it so yes. They are set high enough that you should be doing something quite unreasonable before this happens, and will probably break something else first. The larger foundation has relatively larger break forces as well.

How do I get my structure to the right place?

Currently that is entirely up to you. At my Gilly base gravity is so low I use RCS to fly my bases[them] into place Starcraft 2 style. On planets with more gravity you could use a large rover, or rockets, or winch it there with KAS or... be creative! If you have any ideas about such functionality that would work well in the mod do leave a suggestion.

Can I make my own foundation parts?

If you're familiar with part config files this is very easy. Note that any parts you make are your responsibility and I wont be officially supporting them. Look in *GameData/KGEx/Foundations/Parts/foundation-1x1.cfg* to see how the parts are put together, all that makes it a foundation part is the MODULE block at the end. Try something crazy like adding the module to landing legs... actually that sounds awesome, be right back... Submit your parts for possible future inclusion!

What are your future plans?

I would like to create some more visually effective parts, particularly ones that deal nicely with building on sloped surfaces. Other than that I'm open to suggestions and Github PR's... where do you want this to go?

  • KIS/KAS patches
  • Breaking Ground integration ()
  • Additional Localizations
  • Additional Mod Integrations

See More

Help Wanted

  • Compatibility patches
  • Contracts for these glorious parts
  • Variant Textures
  • Marketing Images and Videos such as hero shots, animated gifs, short highlight
  • Have a request? Glad to have them, kindly submit through GitHub.

Localization

  • English English
  • FrançaisFR French (Français)
  • your translation here

HELP WANTED - See the README in the Localization folder or the Quickstart Guide for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections welcome!


Installation Directions 1

Use CurseForge/OverWolf App (currently does not install dependencies) CurseForge/OverWolf App

I take no part, nor am I interested in maintaining the CKAN mod metadata for my mods.

CKAN is a great mod for those that can't use zip tools.

If you are having issues please let the CKAN people know and refer to the CKAN thread.

My support of CKAN extends as far as me checking the checkbox in Spacedock when I upload.

Beware, CKAN can really mess up though it tries very, very, very hard not to.

or CKAN

Dependencies

Recommends

Supports

Suggests

Tags

parts, physics, plugin, config

red box below is a link to forum post on how to get support

How to get support

Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date

Credits and Special Thanks

Lisias for the Brazilian-Portuguese (br-pt.cfg) localization! @IBM Watson for French, Italian, Japanese, Korean, Swedish, and Norwegian localization (corrections solicited and welcome!)

Legal Mumbo Jumbo (License provenance)

Current (2) - zer0Kerbal

Forum: Thread - Source: [GitHub][GITHUB:url License: License License

Disclaimer(s)

All bundled mods are distributed under their own licenses> All art assets (textures, models, animations, sounds) are distributed under their own licenses

see Notices.md for more legal mumbo jumbo

Original (1) - Author: 4x4cheesecake

Forum: Thread - Download: CurseForge - Source: CurseForge[MOD:1:source License: License License

Original (0) - Author: Sparkle

Forum: Thread - Download: File - Source: [File][MOD:0:source License: License License


DONATIONS: How to support this and other great mods by zer0Kerbal

Completely voluntary, absolutely amazing, and really does help me out a lot! quote from cybutek cybutek creator of Kerbal Engineer

Support Github Sponsor Patreon Buy zer0Kerbal a snack

and it is true.


Connect with me

Track progress: issues here and projects here along with The Short List

zer0Kerbal | kerbalspaceprogram.com zer0Kerbal | CurseForge zer0Kerbal | reddit zer0Kerbal | Patreon zer0Kerbal | YouTube zer0Kerbal | Twitch zer0Kerbal | PayPal zer0Kerbal | Buy Me a Coffee zer0Kerbal | Twitter

Footnotes

  1. this isn't a mod. ;P

  2. may work on other versions (YMMV)

  3. Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!