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Slasher can move while deployed if movement started by impulse. #15

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RyMarq opened this issue Jun 18, 2014 · 2 comments
Closed

Slasher can move while deployed if movement started by impulse. #15

RyMarq opened this issue Jun 18, 2014 · 2 comments

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@RyMarq
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RyMarq commented Jun 18, 2014

http://zero-k.info/Battles/Detail/270013

The effect occurs in this game.

@xponen
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xponen commented Jun 19, 2014

You should've mentioned that the weapon impact (from leveler) caused slasher to not go out of deploy mode and did move+shooting. (at minute 3)

But this seems to be self-limiting case. The same unit weren't able to move+attack afterward.

@GoogleFrog
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3d5f633

I managed to reproduce this with Newtons, Slasher and disabled fall damage. It was fixed within this commit with a loop that checks whether the unit has contact with the ground and sufficient speed. It looks like an engine bug, StartMoving is sometime not called if a unit hits the ground when it already has a move order. This can occur with any unit which makes them look silly.

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