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I managed to reproduce this with Newtons, Slasher and disabled fall damage. It was fixed within this commit with a loop that checks whether the unit has contact with the ground and sufficient speed. It looks like an engine bug, StartMoving is sometime not called if a unit hits the ground when it already has a move order. This can occur with any unit which makes them look silly.
http://zero-k.info/Battles/Detail/270013
The effect occurs in this game.
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