You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Randomized shield link is too stupid, it have high chance to not transfer charge at all (because other unit is full) and spend too much time transfer charge back & forth (because it choose almost full unit).
I raised the issue here: #88
Why do we have to nerf shield-link to nerf Felon? just nerf Felon directly.
Suggestion:
I'm thinking we can force shield unit to remember previous link to avoid back&forth case. I have tried with the idea of checking for neighbour with lowest charge but that is too expensive.
The text was updated successfully, but these errors were encountered:
Randomized shield link is too stupid, it have high chance to not transfer charge at all (because other unit is full) and spend too much time transfer charge back & forth (because it choose almost full unit).
I raised the issue here: #88
Why do we have to nerf shield-link to nerf Felon? just nerf Felon directly.
Suggestion:
I'm thinking we can force shield unit to remember previous link to avoid back&forth case. I have tried with the idea of checking for neighbour with lowest charge but that is too expensive.
The text was updated successfully, but these errors were encountered: