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My friends and I play on a private server. All of us play as NATO vs a completely AI controlled CSAT.
We have set the AI difficulty to "Very Good" and the resistance difficulty to "HELL", which keeps things nice and challenging in the early to mid game.
However, once we start running into CSAT, we are usually much more powerful than they are and have a much larger number of towns (much more income). This means that we end up defeating them quite easily in the late game.
Suggestions:
Split the "AI Group Size" parameter into 2, one for WEST and one for EAST. This would allow us to, for example, set WEST group size to 8, whilst EAST size to 16, meaning they outnumber us 2 to 1.
Add higher values to the commander/group starting funds parameters, perhaps high enough so that we can give CSAT essentially "infinite" cash to start.
The text was updated successfully, but these errors were encountered:
Issue:
My friends and I play on a private server. All of us play as NATO vs a completely AI controlled CSAT.
We have set the AI difficulty to "Very Good" and the resistance difficulty to "HELL", which keeps things nice and challenging in the early to mid game.
However, once we start running into CSAT, we are usually much more powerful than they are and have a much larger number of towns (much more income). This means that we end up defeating them quite easily in the late game.
Suggestions:
The text was updated successfully, but these errors were encountered: