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level_handler.go
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/
level_handler.go
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/*
* Copyright 2017 Dgraph Labs, Inc. and Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package badger
import (
"fmt"
"sort"
"sync"
"github.com/dgraph-io/badger/table"
"github.com/dgraph-io/badger/y"
"github.com/pkg/errors"
)
type levelHandler struct {
// Guards tables, totalSize.
sync.RWMutex
// For level >= 1, tables are sorted by key ranges, which do not overlap.
// For level 0, tables are sorted by time.
// For level 0, newest table are at the back. Compact the oldest one first, which is at the front.
tables []*table.Table
totalSize int64
// The following are initialized once and const.
level int
strLevel string
maxTotalSize int64
db *DB
}
func (s *levelHandler) getTotalSize() int64 {
s.RLock()
defer s.RUnlock()
return s.totalSize
}
// initTables replaces s.tables with given tables. This is done during loading.
func (s *levelHandler) initTables(tables []*table.Table) {
s.Lock()
defer s.Unlock()
s.tables = tables
s.totalSize = 0
for _, t := range tables {
s.totalSize += t.Size()
}
if s.level == 0 {
// Key range will overlap. Just sort by fileID in ascending order
// because newer tables are at the end of level 0.
sort.Slice(s.tables, func(i, j int) bool {
return s.tables[i].ID() < s.tables[j].ID()
})
} else {
// Sort tables by keys.
sort.Slice(s.tables, func(i, j int) bool {
return y.CompareKeys(s.tables[i].Smallest(), s.tables[j].Smallest()) < 0
})
}
}
// deleteTables remove tables idx0, ..., idx1-1.
func (s *levelHandler) deleteTables(toDel []*table.Table) error {
s.Lock() // s.Unlock() below
toDelMap := make(map[uint64]struct{})
for _, t := range toDel {
toDelMap[t.ID()] = struct{}{}
}
// Make a copy as iterators might be keeping a slice of tables.
var newTables []*table.Table
for _, t := range s.tables {
_, found := toDelMap[t.ID()]
if !found {
newTables = append(newTables, t)
continue
}
s.totalSize -= t.Size()
}
s.tables = newTables
s.Unlock() // Unlock s _before_ we DecrRef our tables, which can be slow.
return decrRefs(toDel)
}
// replaceTables will replace tables[left:right] with newTables. Note this EXCLUDES tables[right].
// You must call decr() to delete the old tables _after_ writing the update to the manifest.
func (s *levelHandler) replaceTables(newTables []*table.Table) error {
// Need to re-search the range of tables in this level to be replaced as other goroutines might
// be changing it as well. (They can't touch our tables, but if they add/remove other tables,
// the indices get shifted around.)
if len(newTables) == 0 {
return nil
}
s.Lock() // We s.Unlock() below.
// Increase totalSize first.
for _, tbl := range newTables {
s.totalSize += tbl.Size()
tbl.IncrRef()
}
kr := keyRange{
left: newTables[0].Smallest(),
right: newTables[len(newTables)-1].Biggest(),
}
left, right := s.overlappingTables(levelHandlerRLocked{}, kr)
toDecr := make([]*table.Table, right-left)
// Update totalSize and reference counts.
for i := left; i < right; i++ {
tbl := s.tables[i]
s.totalSize -= tbl.Size()
toDecr[i-left] = tbl
}
// To be safe, just make a copy. TODO: Be more careful and avoid copying.
numDeleted := right - left
numAdded := len(newTables)
tables := make([]*table.Table, len(s.tables)-numDeleted+numAdded)
y.AssertTrue(left == copy(tables, s.tables[:left]))
t := tables[left:]
y.AssertTrue(numAdded == copy(t, newTables))
t = t[numAdded:]
y.AssertTrue(len(s.tables[right:]) == copy(t, s.tables[right:]))
s.tables = tables
s.Unlock() // s.Unlock before we DecrRef tables -- that can be slow.
return decrRefs(toDecr)
}
func decrRefs(tables []*table.Table) error {
for _, table := range tables {
if err := table.DecrRef(); err != nil {
return err
}
}
return nil
}
func newLevelHandler(db *DB, level int) *levelHandler {
return &levelHandler{
level: level,
strLevel: fmt.Sprintf("l%d", level),
db: db,
}
}
// tryAddLevel0Table returns true if ok and no stalling.
func (s *levelHandler) tryAddLevel0Table(t *table.Table) bool {
y.AssertTrue(s.level == 0)
// Need lock as we may be deleting the first table during a level 0 compaction.
s.Lock()
defer s.Unlock()
if len(s.tables) >= s.db.opt.NumLevelZeroTablesStall {
return false
}
s.tables = append(s.tables, t)
t.IncrRef()
s.totalSize += t.Size()
return true
}
func (s *levelHandler) numTables() int {
s.RLock()
defer s.RUnlock()
return len(s.tables)
}
func (s *levelHandler) close() error {
s.RLock()
defer s.RUnlock()
var err error
for _, t := range s.tables {
if closeErr := t.Close(); closeErr != nil && err == nil {
err = closeErr
}
}
return errors.Wrap(err, "levelHandler.close")
}
// getTableForKey acquires a read-lock to access s.tables. It returns a list of tableHandlers.
func (s *levelHandler) getTableForKey(key []byte) ([]*table.Table, func() error) {
s.RLock()
defer s.RUnlock()
if s.level == 0 {
// For level 0, we need to check every table. Remember to make a copy as s.tables may change
// once we exit this function, and we don't want to lock s.tables while seeking in tables.
// CAUTION: Reverse the tables.
out := make([]*table.Table, 0, len(s.tables))
for i := len(s.tables) - 1; i >= 0; i-- {
out = append(out, s.tables[i])
s.tables[i].IncrRef()
}
return out, func() error {
for _, t := range out {
if err := t.DecrRef(); err != nil {
return err
}
}
return nil
}
}
// For level >= 1, we can do a binary search as key range does not overlap.
idx := sort.Search(len(s.tables), func(i int) bool {
return y.CompareKeys(s.tables[i].Biggest(), key) >= 0
})
if idx >= len(s.tables) {
// Given key is strictly > than every element we have.
return nil, func() error { return nil }
}
tbl := s.tables[idx]
tbl.IncrRef()
return []*table.Table{tbl}, tbl.DecrRef
}
// get returns value for a given key or the key after that. If not found, return nil.
func (s *levelHandler) get(key []byte) (y.ValueStruct, error) {
tables, decr := s.getTableForKey(key)
keyNoTs := y.ParseKey(key)
var maxVs y.ValueStruct
for _, th := range tables {
if th.DoesNotHave(keyNoTs) {
y.NumLSMBloomHits.Add(s.strLevel, 1)
continue
}
it := th.NewIterator(false)
defer it.Close()
y.NumLSMGets.Add(s.strLevel, 1)
it.Seek(key)
if !it.Valid() {
continue
}
if y.SameKey(key, it.Key()) {
if version := y.ParseTs(it.Key()); maxVs.Version < version {
maxVs = it.Value()
maxVs.Version = version
}
}
}
return maxVs, decr()
}
// appendIterators appends iterators to an array of iterators, for merging.
// Note: This obtains references for the table handlers. Remember to close these iterators.
func (s *levelHandler) appendIterators(iters []y.Iterator, reversed bool) []y.Iterator {
s.RLock()
defer s.RUnlock()
if s.level == 0 {
// Remember to add in reverse order!
// The newer table at the end of s.tables should be added first as it takes precedence.
return appendIteratorsReversed(iters, s.tables, reversed)
}
return append(iters, table.NewConcatIterator(s.tables, reversed))
}
type levelHandlerRLocked struct{}
// overlappingTables returns the tables that intersect with key range. Returns a half-interval.
// This function should already have acquired a read lock, and this is so important the caller must
// pass an empty parameter declaring such.
func (s *levelHandler) overlappingTables(_ levelHandlerRLocked, kr keyRange) (int, int) {
left := sort.Search(len(s.tables), func(i int) bool {
return y.CompareKeys(kr.left, s.tables[i].Biggest()) <= 0
})
right := sort.Search(len(s.tables), func(i int) bool {
return y.CompareKeys(kr.right, s.tables[i].Smallest()) < 0
})
return left, right
}