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Just starting out. Made changes to the readme and tried a few things in the main asm file
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# Game Boy bootstrap | ||
# Links Awakening DX Disassembly | ||
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An example project to get would-be Game Boy programmers started without having to read mountains of docs. | ||
Taking on this myself for now. We will see how far I get. | ||
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[pypng][pypng] is used to convert png to Game Boy graphics. | ||
Using rom | ||
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```bash | ||
pip install pypng | ||
``` | ||
Legend of Zelda, The - Link's Awakening DX (U) (V1.0) [C][!].gbc | ||
MD5 - 07C211479386825042EFB4AD31BB525F | ||
``` | ||
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To build, install [rgbds][rgbds] and put it in your path. | ||
Then run `make`. This will output `game.gbc`. | ||
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[pypng]: https://github.com/drj11/pypng | ||
[rgbds]: https://github.com/bentley/rgbds |
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