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Using STAR to a runway not valid in that STAR crashes game #573
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I have done the same in Vienna, but I'm not having any sorts of problems like that |
@indianbhaji To clarify, in real life, the |
@erikquinn I'm assuming it's a STAR from here: http://aip.dca.gov.my/aip/AIP2016/graphics/17515.pdf and here are the STARs for the other runway here: http://aip.dca.gov.my/aip/AIP2016/graphics/17509.pdf I'm unsure if I'm actually programming the STARs in correctly, as I tend to do them per runway as the documentation is unclear on this since it seems to talk about SIDs, which is extremely confusing. |
Okay, based on the charts, I guess it is a STAR, and that each STAR is only ever used when a particular runway is in use. The problem is becoming that every airport on the planet seems to want to do this a different way...
It's becoming more and more apparent to me that the way a "STAR" is used is so fundamentally different country to country, that the way it was implemented in code will need to be improved, as it works great for STARs in the USA (the basis for their design), and works terribly/not-at-all/incompletely for just about everybody else. I'm not sure how to resolve it, but for now, it's kind of a mess outside of FAA-style airports. As for what you could do from here, just set the wind at the airport to be aligned with a particular runway, and create a single entry in |
just create a star for the runway for each route eg. ISMAS 1A
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@erikquinn Although the aircraft may be merged at a point, wouldn't that be the job of approach to prevent that? Using holds temporary radar vectors, rerouting and speed control are all methods of traffic separation. Plus, WMKP is a very small airport so it would be easier to control these factors unlike if you were at Dubai, Heathrow or Singapore. |
@indianbhaji well actually I guess if the fixes are mostly/all in the TRACON's airspace, then that's true. But conventionally, I am used to separating aircraft joining a STAR being always the center's job, and when they get to approach control, they are already separated entrail along the star. It depends how they split up those responsibilities in Malaysian airspace, so you may well be right. |
@erikquinn Well, LiveATC seems to have feeds for Kuala Lumpur, so I'll listen to those and see :3 |
Upon further investigation, it looks like the entirety of the STAR does fall within the approach control's airspace. One thing I would suggest though is to add some points along the airways further out than the points listed in the STAR, just so the aircraft always spawn outside of the airspace boundary. (I drew this in blue to show what I mean) |
@erikquinn I've just noticed that - the reason why it isn't like that in #574 is because I've only just realised it uses kilometers instead of nautical miles resulting in incorrect measurements. I've already got some SIDS with waypoints outside of that airspace, so I'll refix that. |
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In the development of two new airports, WSSS and WMPK, I have noticed that if you have STARs declared, and that STAR is only valid for one runway, and not the other (ie. PAPDA1B only for runway 22), it will crash the game.
This is the exact same as #519, but this time it's for arrivals, instead of departures.
Error:
http://prntscr.com/bfk03q
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