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Hello, I wanted to know if there is a bug with random teleportation,
I have a problem with blacklisted biomes in the normal world, I still teleport to oceans and deep oceans. how to do? thanks in advance !
the same for the nether, the delay is very long even at 300 tries maximum, it's not sure to find a safe place, and what's more, it teleports me into blocks, so I suffocate if I'm in survival mode .
RandomTeleportation:
# How long force player to wait before using command again.Cooldown: 5# How many times to try find correct location for teleportation.# Keep it at low number, as player always can try again after delayMaxTries: 20# List of biomes to exclude from random teleportationExcludedBiomes:
- Ocean
- Deep ocean# If this set to true we will generate random teleport default settings for all detected worlds# Setting to false will no longer generate world setups, but you can add them manually if neededAutoGenerateWorlds: trueWorlds:
# World name to use this feature. Add another one with appropriate name to enable random teleportationworld:
Enabled: true# Amount of times we should try to find valid location. This is mostly directly correlates with amount of chunks we will check# If set to 0 we will use default MaxTries set at the top of fileMaxTries: 50Range:
# Max coordinate to teleport, setting to 1000, player can be teleported between -1000 and 1000 blocks between defined center location# For example having centerX at 2000 and centerZ at 3000 while MaxRange is set to 1500 we will teleport player between x:500;z:1500 and x:3500;z:4500 coordinatesMax: 9000# If maxcord set to 1000 and mincord to 500, then player can be teleported between -1000 to -500 and 1000 to 500 coordinatesMin: 1000Center:
X: 0Z: 0# Shape of area player can be teleported into. If yuor map is square shaped then keep this at falseCircle: false# With this option we will only attempt to teleport player on highest block and ignore any cave teleportations# Exception when you have Ignore.Leaves set to true which will attempt to place player under the tree leaves if there is any empty spaceSurfaceOnly: false# When enabled player will be able to random teleport at specied world while being in another oneFromAnotherWorld: true# When enabled player will be required to have (cmi.randomteleport.§f[worldname]§6) permission node to random teleport inside this worldRequireWorldPermission: falseYLimits:
# Location detection limitations on Y axis. If you want to minimize teleportations underground then you can set this value to 63# Higher limitations might increase time needed to find valid oneMin: 0Max: 256Ignore:
Water: trueLava: trueLeaves: truePowderSnow: false# List of floor materials we should ignore when random teleportingMaterials:
- water
- lava# List of biomes we should ignore when random teleporting# Keeping it empty will include all of them# If this is empty and ExcludedBiomes contains set biomes then we will use itBiomes:
- Ocean
- Deep ocean# List of biomes we should look for when random teleporting# If this contains biome names then we will ignore Ignore.Biomes sectionPreferredBiomes: []DIM-1:
Enabled: trueMaxTries: 300Range:
Max: 9000Min: 1000Center:
X: 0Z: 0Circle: falseSurfaceOnly: trueFromAnotherWorld: trueRequireWorldPermission: falseYLimits:
Min: 1Max: 128Ignore:
Water: trueLava: trueLeaves: falsePowderSnow: falseMaterials:
- bedrockBiomes: []PreferredBiomes: []DIM72:
Enabled: trueMaxTries: 0Range:
Max: 1000Min: 500Center:
X: 0Z: 0Circle: falseSurfaceOnly: falseFromAnotherWorld: trueRequireWorldPermission: falseYLimits:
Min: 0Max: 256Ignore:
Water: trueLava: trueLeaves: truePowderSnow: falseMaterials: []Biomes: []PreferredBiomes: []DIM73:
Enabled: trueMaxTries: 0Range:
Max: 1000Min: 500Center:
X: 0Z: 0Circle: falseSurfaceOnly: falseFromAnotherWorld: trueRequireWorldPermission: falseYLimits:
Min: 0Max: 256Ignore:
Water: trueLava: trueLeaves: truePowderSnow: falseMaterials: []Biomes: []PreferredBiomes: []
Relevant Plugins
No response
Agreements
My server is supported by CMI.
My version of CMI at the time of this report is up to date.
I have searched the github and asked around before making this report.
The text was updated successfully, but these errors were encountered:
You can always double check actual biome you got teleported into with either /cmi pos command or clicking F3 and checking what minecraft debug reports it to be, in my testing case it was deep_cold_ocean where I got teleported too, will add this one into default list, tho you will need to include it manually.
Description of Issue
Hello, I wanted to know if there is a bug with random teleportation,
I have a problem with blacklisted biomes in the normal world, I still teleport to oceans and deep oceans. how to do? thanks in advance !
the same for the nether, the delay is very long even at 300 tries maximum, it's not sure to find a safe place, and what's more, it teleports me into blocks, so I suffocate if I'm in survival mode .
my config is wrong?
Version Information
cmi version [16:50:13] [Server thread/INFO]: -------------------------------------------------- [16:50:13] [Server thread/INFO]: CMI: 9.7.4.7 SqLite [16:50:13] [Server thread/INFO]: CMILib: 1.5.0.9 [16:50:13] [Server thread/INFO]: Serveur: Spigot 1.12.2-R0.1-SNAPSHOT- [16:50:13] [Server thread/INFO]: CMI economy: Activé Vault: 1.7.3-b131(CMIEInjector) CMI Chat: Activé [16:50:13] [Server thread/INFO]: Modules -> 58 activés 8 désactivés: deathMessages, chatBubble, tablist, ranks, playerCombat, votifier, headDrop, jail [16:50:13] [Server thread/INFO]: --------------------------------------------------
Errors
No response
Relevant Config Sections
Relevant Plugins
No response
Agreements
The text was updated successfully, but these errors were encountered: