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This repository has been archived by the owner on Oct 16, 2021. It is now read-only.
Need to support multiple listeners in the base and OpenAL sound systems. Sounds
should play relative to all players.
Added framework for multiple listeners. OpenAL just ignores splitscreen sounds.
Base sound, while it does play splitscreen sounds, could be better.
Original issue reported on code.google.com by ZTurtleMan on 27 Oct 2011 at 10:37
The text was updated successfully, but these errors were encountered:
Not only OpenAL ignores splitscreen sounds. SDL sound also has problems with
splitscreen sounds (e.g. only one splitscreen client can hear his own jumppad
bounce sound, mainly splitscreen client > #1)
Original comment by kuehnham...@gmail.com on 11 Jan 2013 at 4:19
Original issue reported on code.google.com by
ZTurtleMan
on 27 Oct 2011 at 10:37The text was updated successfully, but these errors were encountered: