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Splitscreen sound support #2

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GoogleCodeExporter opened this issue Mar 24, 2015 · 3 comments
Closed

Splitscreen sound support #2

GoogleCodeExporter opened this issue Mar 24, 2015 · 3 comments

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@GoogleCodeExporter
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Need to support multiple listeners in the base and OpenAL sound systems. Sounds 
should play relative to all players.

Added framework for multiple listeners. OpenAL just ignores splitscreen sounds. 
Base sound, while it does play splitscreen sounds, could be better.

Original issue reported on code.google.com by ZTurtleMan on 27 Oct 2011 at 10:37

@GoogleCodeExporter
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Thoughts; Is it possible to have the OpenAL Listener at 0,0,0 and put sound 
points relative to my listener points?

Original comment by ZTurtleMan on 26 May 2012 at 1:27

@GoogleCodeExporter
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Not only OpenAL ignores splitscreen sounds. SDL sound also has problems with 
splitscreen sounds (e.g. only one splitscreen client can hear his own jumppad 
bounce sound, mainly splitscreen client > #1)

Original comment by kuehnham...@gmail.com on 11 Jan 2013 at 4:19

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moved OpenAL issue to github issue tracker.

Original comment by ZTurtleMan on 10 Apr 2013 at 6:23

  • Changed state: Done

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