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ScriptingBadGuy

SuperTux Bot edited this page Apr 22, 2023 · 1 revision

Note: This file is auto-generated from the SuperTux scripting interface source code, using the template ScriptingPage.md.

Summary

A BadGuy that was given a name can be controlled by scripts.

Instance

A BadGuy is instantiated by placing a definition inside a level. It can then be accessed by its name from a script or via sector.name from the console.

Methods

Method Explanation
kill() Kills the badguy.
ignite() Kills the badguy by igniting it.
set_action(string action, int loops) Sets the badguy's sprite action.

action - The sprite action name.
loops - The amount of loops the action should repeat for.
set_sprite(string sprite) Sets the badguy's sprite.

Constants

None.

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