Skip to content

ScriptingParticleSystem

SuperTux Bot edited this page Apr 22, 2023 · 1 revision

Note: This file is auto-generated from the SuperTux scripting interface source code, using the template ScriptingPage.md.

Summary

A ParticleSystem that was given a name can be controlled by scripts.

Instance

A ParticleSystem is instantiated by placing a definition inside a level. It can then be accessed by its name from a script or via sector.name from the console.

Methods

Method Explanation
set_enabled(bool enable) Enables/disables the system.
get_enabled() Returns whether the system is enabled.

Constants

None.

Clone this wiki locally