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Releases: MegaMek/megamek

v0.49.19.1 Milestone

14 May 16:46
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MegaMek 0.49.19.1 dot release with QOL improvements

What's Changed

  • Fix #5415: Implement RFE #5408: update Princess ammo conservation values
  • Fix #5426: add null checks for getC3UUIDAsString() (fixes MegaMek/mekhq#4034 )
  • Fix #5433: Handle one-shot ammo weapons like RLs appropriately
  • Fix #5440: MM fix for MML issue where Partial Wing not accounted for
  • Fix #5442: add null check for turn timer when stopping
  • Fix MML #1502: Ignore armortype slots in other-equipment cost calculation
  • PR #5391: Turret Alpha V0.1.4.1 3145
  • PR #5446: Turret Alpha V0.1.4.4 Factions 3145
  • PR #5449: Turret Alpha V0.1.4.5 Factions 3145
  • Commit 535b3f7: data fixes
  • Commit a8017ee: data fixes
  • Commit 16b4a60: data fixes

v0.49.19 Development Snapshot

19 Apr 23:14
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What's Changed

Read more

v0.49.18 Development Snapshot

17 Feb 19:50
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What's Changed

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0.41.26-testing

29 Oct 01:41
5feace6
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0.41.26-testing Pre-release
Pre-release

0.41.26-testing

Jan 4/2024- Doing to experimenting with renaming released release tags on Github. So nothing to see here change wise.

v0.49.17 Development Snapshot

31 Dec 20:14
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What's Changed 0.49.17

  • MechSummaryCache: fix not loading from zip by @SJuliez in #4988
  • FixedWingSupport: automatically set SI when walk MPs are set by @SJuliez in #4990

What's Changed 0.49.16

New Contributors

Full Changelog: v0.49.15...v0.49.17

DO NOT USE - v0.49.16 Development Snapshot

31 Dec 19:53
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THIS RELEASE HAS A MAJOR BUG AND SHOULD NOT BE USED. RELEASED ONLY FOR ARCHIVE PURPOSES

What's Changed

New Contributors

Full Changelog: v0.49.15...v0.49.16

v0.49.15 Development Snapshot

21 Oct 21:12
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  • PR #4688: Round reports should no longer take increasingly long to load
  • PR #4686: QuadVee should no longer be able to fall after converting to vehicle mode
  • PR #4684: Added game option for GM to advance report phases without waiting for other players
  • PR #4691: Correct max # of bay doors for space stations and jumpships
  • PR #4661: Add audio tab and master volume setting to client settings
  • PR #4678: Display vehicle crit effects in unit tooltip
  • Issue #4687: Fixes to jump jet attack logic
  • Issue #4705: Reset 'turn interrupted' flag between phases (possible SimFire fix)
  • Issue #4699: Fix homing Arty splash
  • Issue #4707: Prevent bot crash when firing large craft weapons from bays
  • Issue #935: Disallow targeting of hexes for ignition that cannot be set on fire as per BMM p. 107
  • Issue #4346: Prevent soft-lock when battle armor ends swarm attack on unit being destroyed by something else
  • Issue #3956: First Succession Wars Rats seem incorrect
  • PR #4716: Camo rotation and scaling
  • PR #4709: Mixed tech dropships do not save BA Tech type
  • Issue #4704: Follow-the-leader LRM ammo is treated as regular ammo when passing through ECM field.
  • Issue #4708: Respect variable tech level game option/allowed era settings
  • Issue #4711: Prevent squadron-related NPE in lobby
  • Issue #4692: Landed dropships introduced in megamek scenarios should deploy properly
  • PR #4728: Mute "other players turn" sound properly
  • Fix #4739: ProtoMek Transport bays should now load properly
  • PR #4746: Removed Testbot
  • Fix #3546: Artillery cannons now generate proper damage values for Fuel-Air ammunition
  • Fix #4359: Artillery cannons now use flak modifiers correctly
  • Fix #4734: Non-Mek heat-tracking units no longer burn to death in a terrain fire
  • Fix #4750: Prevent errors for some dialogs
  • PR #4753: Small Craft are no longer shown as invalid in the lobby after configuring them
  • PR #4751: Tech level filtering in the unit selector dialog has been corrected (also affects MML and MHQ)
  • PR #4748: Alpha strike filters now correctly apply when creating random creating a random army
  • Issue #4690: Improvements to MegaMek command-line handling
  • Issue #4286: RATGeneratorEditor: Show unit type instead of number
  • issue #4756: Quirks: VTOL Rotor Arrangement Co-Axial/Dual Rotor
  • Issue #4756: Correct NPE in bvReports when player is not on a team
  • Fix #4694: Silver Bullet Gauss Rifle now use the correct Aero damage of 9
  • Fix #4774: Tripod Meks with AES now load correctly
  • Fix #4737: The planetary conditions overlay should now be more consistently shown or hidden
  • PR #4771: Alpha Strike conversion updates
  • Fix #4754: Updates to some VTOL and CV units that feature transportation capabilities which may not have loaded correctly
  • Fix #4727: Fixes an error with pilot images in reports
  • PR #4776: Fixed Wing Support with STOL no longer show as invalid in the lobby when set to altitude 0
  • Issue #1552: Added Arrow IV air defense missiles; Princess can use them if available
  • Issue #4782: Argotera now has full-head ejection system
  • Fix #4780: Players can once again fire during the point blank phase
  • Fix #4779: Mechs can once again sprint
  • Fix #4768: Improved gauss rifles nerfed - take a +1 penalty to the TN when fired from small aeros
  • Issue #4550: Improve Princess logic regarding placement of units in deep water
  • Issue #2698: Attempt to reduce bot speed in low gravity
  • Fix #3870, 4524: Properly apply quirks and SPAs to artillery attacks
  • Issue #4730: Multi-crew units with command console receive correct crew count
  • PR #4800: Improvements to aerospace and fighter squadron UI
  • Fix #4789: Prevent bot hang when smoke drifts off-board
  • Fix #4790: Prevent soft lock when processing artillery attacks against fled/destroyed off-board artillery
  • Fix #4738: Aim-high attacks no longer use partial cover hit table when target is in partial cover
  • PR #4815: Some illegal ammos have been removed from artillery cannons
  • Fix #4706: The BV calculation now includes special values for minefield artillery rounds
  • Fix #4743: Units making vertical landings now only apply half the terrain modifiers
  • PR #4813: Aero landing now considers terrain modifiers for advanced terrain from TO; a unit takes damage when the landing path includes rough or rubble; a unit that lands in water of sufficient depth (2 for DS, 1 otherwise) is destroyed; dropships landing in depth 1 water are permanently immobile
  • Data: Fixes for #4808, #4752, #4685, #4677, #4619, and #4597
  • Fix #4820: Fix Immelman and Split-S maneuvers
  • PR #4818: Separate structure class from TestEntity
  • PR #4816: TestTank: Adapt some tests for GunEmplacements
  • Fix #4828: Use standard ECM range for Watchdog/Nova CEWS
  • Fix 4830: WiGE units with jump jets no longer jump to the bottom of water hexes
  • PR #4834: The unit tooltip now indicates when TSM is active
  • PR #4822, #4844: Formatting updates and utilities for the unit summary (unit selector/lobby unit view)
  • Fix #4786: Fix modifier for controlled sideslip
  • Fix #4745: Fix machine gun array burst damage against conventional infantry

v0.49.14 Development Snapshot

28 Jul 23:23
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  • Fix #4452: Fixes a bug with detecting if Infantry dies due to extreme temperatures
  • Fix #4245: At victory in a double-blind game, a full unfiltered report is now available
  • PR #4458: When clicking on report hyperlink, center board on entity if possible
  • Fix #4460: Prevent blank lobby after adding custom units in multi-player games
  • PR #4454: End-round report shows visible active unit data (as displayed in tooltip)
  • Fix #4473: Realign phase done buttons
  • Fix #4471: Dont filter patchwork it causes the index to get out of sync
  • Fix #4467: Add client setting for Max Range to Draw Sensor / Visual Rings
  • PR #4468: Limit the width of the unit tooltip so that it does not grow really wide
  • Fix #4481: Incorrect availability ratings for Clan electronic warfare equipment
  • PR #4482: Minimap updates
  • Fix #4449: Delete PilotToolTip cache on client start and when portrait is set
  • Fix #4479: In fire phases, solo torso twist no longer triggers Done button enabling; corrected Done button handling during movement
  • Fix #4480, #3494: Selecting BA Anti-Personnel weapons during the firing phase no longer results in an error
  • PR #4474: Improvements to Battle Value calculation and reports
  • PR #4502: Map generator parameter dialog now loads theme from preset; various bugfixes to map generator parameter dialog
  • Fix #4462: Fixed the extreme lag players encountered when a Windows OS scaling other than 100% was combined with MM's HQ rendering
  • PR #4423: The WeaponsPanel of the Unit Display now shows considerably more info about the target
  • PR #4509: Stand-alone MegaMek now also contains pilot portraits
  • PR #4516: Additional icons, among them a large icon for grounded Buccaneer DropShips
  • PR #4514: The random map generator now supports ultra-heavy terrain (woods, rubble, rough), jungles and tundra
  • PR #4533: Displaying the visual/sensor ranges now has a keybind configuration field in the client settings
  • Fix #4523: Fixes an error with the unit status report (picked up pilots are now excluded from the report)
  • PR #4517: The BT Universe's Eras are now loaded from a definition XML file. The eras are moddable
  • PR #4513: Details of the current turn such as the planned movement or planned firing can now be shown as a list of actions in an overlay
  • Fix #894: TO fatigue is now calculated from the better of Gunnery/Anti-Mek for Infantry
  • PR #4539: Picked-up pilots are now shown on the unit tooltip in pilot info
  • PR #4532, #4536: BV Calculation updates for MG Arrays and Manei Domini options
  • Fix #206: The allowed weapons for the Sandblaster and Weapon Specialist SPAs have been corrected; some are available depending on game options; Weapon choices are now shown in the pilot tooltip
  • PR #4549, #4551: GUI improvements to the Unit Selector
  • Fix #4305: Environmental Specialist SPA is now properly reducing penalties from high wind
  • PR #4567: The unofficial sensor geek modifier is now applied to sensor ranges displayed on the map
  • PR #4565: Sensor info and sensor range are no longer erroneously shown in the combination of a ground map with TO Sensor Rules off and SO Advanced Sensors on
  • Fix #4548: Fix soft-lock after physical attack round report
  • PR #4573: The text export for the unit summary no longer contains HTML tags
  • Fix MML-#1256: The Flotation Hull chassis mod is now allowed for Wige vehicles
  • PR #4587: BA Cargo Lifter Manipulators can now have different sizes (different carrying capacities)
  • Fix #4598: Load from MUL in lounge now sets unit's deployment round to 0 by default
  • Fix #4574: Mortar turret ammo selection dropdown is empty
  • Fix #4543, 4547: Auto-success/fail message in to-hit display; set scroll to top when selecting new target for reduced annoyance
  • PR #4609: There is now a client setting to hide the unit tooltips in the game reports
  • PR #4607, #4654: Alpha Strike Conversion updates
  • PR #4610: Implemented Gas Hog quirk (only relevant for aerospace units at the moment)
  • Issue #4527: Allow indirect LRM launches from nose cones of grounded spheroid dropships
  • Issue #4614: unit display tab strip background respects theme
  • Issue #4553: offboard artillery Disengage causes uncaught nullpointer exception
  • PR #4632, #4630, #4627, #4626, #4660: Tests for flagging units as invalid have been expanded (Nova CEWS, internal structure slots, modular armor, industrial equipment)
  • PR #4622: Fluff images for some unit types are now loaded from the right directories
  • Fix #4618: Improved and unified savegame path resolution and error reporting for -dedicated and -host starts; should now find savegames without path
  • Fix #4540: Field of fire and sensors rings now display during indirect attack declaration (-> TAG)
  • PR #4576: Gamemaster mode can now edit units during a game
  • Fix #4591: Grounded SmallCraft now receive a -2 attack bonus instead of a +2 malus that only applies to fighters
  • PR #4637: There is now an indicator in the player table showing the GM player
  • Fix #4599: The Alpha Strike stats table that can be accessed from the lobby is now sortable; sorting also applies to printing AS cards
  • Fix #4582: Infantry (over) stacking in building hex
  • Fix #4439, #4638: Indirect mortar attacks without spotter and indirect semi-guided + tag attacks now ignore all terrain modifiers including those of the target hex
  • PR #4605: The Replace Player Dialog can now edit existing bot configurations
  • Fix #3654: Infantry/BA damage messages no longer accumulate
  • Fix #4641: In the lobby, setting the game master no longer requires a vote
  • Fix #4645: Display the correct conversion mode text for LAMs
  • Fix #4656: Game board key binds (wasd) now also work in the report phases
  • Fix #4653: Moving from prone to hull down now allows a free facing change the same way moving from prone to standing does
  • PR #4674: Fix potential race condition in Game::turnVector
  • Fix #4606: Half-roll maneuver allows illegal facing change for aerospace fighter
  • Fix #4652: VTOL Jet Boosters Not Applying +3 Modifier To Piloting Rolls

v0.49.13 Development Snapshot

24 May 23:15
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  • Fix #3914: LAM fuel tanks will now correctly provide fuel to the LAM
  • Fix #3951: Solar engine powered fixed wing support vehicles are now able to move and don't require fuel
  • Fix #3696: Altitude values no longer inadvertently influence space combat
  • Fix #4229, #4249, #4278, #4415: Alpha Strike conversion and card fixes
  • Fix #4234: The mini round report now allows marking and copying text
  • Fix #4235: A player without a team no longer results in an error
  • Fix #4238: Erroneous jungle hexes in Fan Pack Arctic boards have been replaced with woods
  • Fix #3915: In space with StratOps ECM rules active, a LAM's ECM systems now use the correct range of 0 (its own hex) instead of 6
  • Data: Updates to Flynn map pack
  • Data: Updates to Spanish translation.
  • Data: Updates to German translation.
  • PR #4213: BA mortar weapons can now use indirect fire
  • PR #4251: The lobby now indicates that a unit is shut down
  • Fix #4246: Improve rendering of horizontal scroll bar
  • PR #4254: Clan weapons get explicitly called out in firing phase reports
  • Fix #3968: Hexes with multiple units now give better information in the unit labels
  • Fix #3703: Uncompressed save games can now be loaded
  • Fix #4117: Unit card and minimap can now be focused when clicked
  • Fix #4261: Prevent aerospace units from having an out-of-bounds bomb count
  • Fix #2102, #3896: Weapon-delivered smoke will now not move in the round it is created and not count this round towards dispersion;
    it will also disperse regardless of game options
  • PR #4269: Anti-aliasing has been removed as a gui option; high quality rendering will always be used
  • Fix #2220: Units now dismount to adjacent hexes from SV
  • Fix #4203: QoL updates to the Create Random Army tabs
  • PR #4228: Various updates to the advanced search: patchwork armor, AS unit roles, additional unit type and unit survival filters
  • PR #4268: Princess will now attack even DropShips when set to very high aggression values
  • PR #4280: Adds two new "v2" Princess Presets for the new aggression values
  • Fix #4267: Ejected Crew now remember their initiative
  • PR #4276: The key binds can now be reset to their default values in the client settings
  • PR #4281: For VTOL vehicles, elevation is now saved to and loaded from MULs
  • PR #4289: A pure text stats summary of Alpha Strike elements can now be copied to the Clipboard
  • PR #4282: Symbols on the minimap can now be hidden; the minimap also now has a context menu
  • PR #4284, #4296, #4313: Substantial updates to the client settings dialog
  • PR #4295: System/java/Megamek information can now be copied in the About dialog
  • Fix #4293: Off-board entities are now properly visible to players
  • PR #4292: The -quick command line flag can now be combined with other flags
  • PR #4290: The lobby chat window now shows a text placeholder when empty to improve its visibility
  • Fix #4302: The wind direction shown in the Planetary Conditions is now correct
  • PR #4294: Megamek now has random and constant skill generation values for The Society (WoRS)
  • PR #4319: The unit tooltip now shows original armor and internal structure values
  • PR #4310: Show a chat message when changing settings
  • Fix #4334: Correctly display heat capacity on unit tool tip to match unit card when TO Heatsink Coolant Failure is used
  • Fix #4221: Flares now correctly despawn when blown off the map
  • Fix #2333: Show Weapon Quirks in various tool tips
  • Fix MML 881: Problem with PPC Capacitors in Mixed Tech Mechs and Vehicles (adding missing PPCs)
  • Issue #2972: Add team BV totals to round report
  • PR #4348: Add weapon location to tooltips if appropriate client setting is on
  • Issue #2569: Ability to change certain color palettes in client settings to improve accessibility
  • Issue #4291: Prevent unintended discovery of opponent hidden units if both player and opponent have them
  • PR #4318: Added expandable detailed info to target selection dropdowns
  • PR #4368: The random map generator can now generate Snow features
  • PR #4360: Low Quality Graphics options to address lag in game
  • Issue #3813: Implement repeating TSEMPs
  • Issue #4370: Remove unnecessary log bloat for altitude checks in space
  • PR #4405: Prevent error displaying hex tooltip in various situations
  • Fix #1227: Variable Size critical slots on Superheavy Meks from MTF files now load correctly
  • Issue #4314: BA Micro Grenade Launchers can now correctly attack targets up to 2 hexes away and show these ranges in the unit display
  • Issue #4392: The random map generator now respects the full range of allowed terrain features and may create a feature when between 0 and 1 are allowed
  • Issue #4345: The bot readme will no longer appear anytime a bot is created and respects the nag dialog setting. Those can be reset with a new menu item
  • Issue #2981: Entity images now show on reports when using double blind
  • PR #4362: The round report now gives detailed unit counts
  • Fix #4386: Indirect-fire ballistic weapons no longer apply modifiers for planetary conditions
  • PR #4379: The overheat from weapon fire shown in the unit display now shows the correct heat capacity values when heat capacity is modified
  • PR #4288: The in-game Done button has been reworked to prevent accidental no-actions without constantly having to add a click in the nag window
  • PR #4412: Remove "(Standard)" as model to follow the MUL. The MUL has removed the (Standard) and we will continue our practice of matching the MUL as closely as possible
  • Fix #4327, #4400: Field of Fire and FOV Darken/Highlight may now be used in more phases of the game
  • PR #4414: The wreck tooltip now shows crew info if they did not eject
  • Data: iATM ammo should use ATM availability codes for standard (ER,HE,Standard) ammos
  • Fix #4406: Fix an issue with Forces not working correctly when using double blind
  • PR #4388: Chaff Pods (ECM and smoke) are now functional in the game
  • Issue #4416: Entities destroyed by environmental conditions are marked as destroyed
  • Issue #4411: Corrected display of cruise missile damage values
  • Issue #4835: Allow repeating TSEMP on aerospace units
  • Fix #4283: Custom Weapon Orders can now be saved again
  • Issue #4262: Game year selection no longer limit units
  • Issue #4422: Issue with escape key reset when jumping
  • PR #4438: Split light visible range and other visible range calculations
  • Fix #4432: Issue with seen by client setting unit tool tip index mismatch
  • Fix #4446: Show teams before players on BV count report section
  • Data: Fixing #4223, #4206, #4371, #4398, #4377, #4272, #4257, #4244 ,#4312
  • PR #4430: Highlight min/max visual and sensor ranges
  • PR #4450: When tacops sensors is not on, dont show sensor rings
  • PR #4451: When tacops sensors is not on, show visual range in tool tip

v0.49.12 Development Snapshot

04 Mar 23:01
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  • PR #4062: OS Thunderbolt Weapons are now available for construction and use
  • PR #4118: The Cross Country SPA is now available for vehicle pilots (effects on water movement is not yet implemented)
  • Issue #4149: Fix an error with the readme file for Princess
  • Issues #4169, #3568: Fixing a bug with firing weapons after having moved offboard
  • Issue #2652: TacOps BA crits
  • Issue #2945: RHS failure chance errata
  • PR #4166: Company-sized forces can now be converted to Strategic Battle Force Formations
  • PRs/Issues #4070, #4069, #4065, #4067, #4073, #4145, #4182, #4186, #4187, #4219: Alpha Strike conversion corrections (see Issue #3961)
  • Issue #4028: Update altitude bomb scatter handling to current errata (by MoF);
    BA micro bomb attacks now use gunnery and only scatter one space per TW p228
  • PR #4077: Fix SmallCraft and DropShip landing lengths
  • Data: Rec Guide 27 and other unit fixes.
  • Issue #4066: Incorrect item size on BA AP Gauss Rifle
  • PR #4087: Alpha Strike damage conversion will now ignore ammo weapons that lack ammo
  • PR #4074, #4103, #4136, #4137: Alpha Strike conversion updates
  • PR #4084: Java 17: Manifest File Add-Opens
  • Issue #4088: Improved Autocannon/2 on ASF is listed as doing 20/0/0 damage
  • PR #4096: Fix Unit Display weapon order bugs
  • PR #4078: Various unit tooltip improvements
  • PR #4030: show game board in all the game phases
  • PR #4125: Add tooltips showing shortcut keys to the in-game action buttons
  • Issue #4090: Fix TO:AR lighting conditions piloting skill and MP penalties
  • Issue #4093: (Errata) Ensure a minimum weight and crit count of 1 for MASC
  • Data: Various Data fixes (RAT name shortening, New Rec Guides)
  • PR #4100: Base Components: Adding JDisableablePanel
  • PR #4094: Disconnecting Entity from MM's Force to facilitate other game types
  • PR #4111: Super Cooled Myomer is now operational in MM games
  • MHQ Issue #3558: Track RATs Using a Final HashMap to Prevent Null Issues
  • Issue #4098: Adding Sprite Camouflage and Damage Export Options
  • Issue #4060: Improving Initiative Report
  • PR #4092: Lobby updates
  • PR #4097: Attack Tool Tip update
  • PR #4113: AS Conversion: BA with jump MP reduced to 0 count as non-jumping
  • PR #4112: BaseComponents: Adding Nag Dialog Setup
  • PR #4130: show movement for all entity types on unit tool tip
  • PR #4132: Fixing Tripod Movement and Mini Crit Display
  • PR #4168: The minimap now shows the map's size
  • Issue #4143: Fixing Advanced Search Dialog Panels Expanding on Reload
  • PR #4101: SPA: Environmental Specialist
  • PR #4102: SPA: Terrain Master (Nightwalker)
  • PR #4142: Fix threading issues and add a SkinnedJPanel
  • PR #4123: Expanding Primary Dialog Preferences
  • Issue #4148: Infantry Fortify option takes one turn instead of three
  • Issue #4032: Filter Tactical Genius Double Blind Report Message
  • Issue #3151: Unit Display Weapon List Count Option
  • Issue #4160: Correct issue with weapon list visible row count
  • Issue #4128: Status bar update for players remaining
  • Issue #4129: Unit tool tip fixes #4129
  • Issue #4158: Fixing a bug in using ammo from a trailer
  • Issue #3026: Vehicles with suitable equipment are now able to create Trenches/Fieldworks
  • Issue #4171: MM-J17: NPE at End of MM game
  • PR #4131: Substantial additions to the advanced unit search
  • PR #4151: Allow configurable sounds to be played for some turn-related events
  • Issue #4157: The lobby unit configuration dialog will now remember its size and position
  • Issues #4010, #3499: Fix an error where swamp bog down checks happened inconsistently
  • PR #4180: Hide External Windows in Lounge Phase
  • PR #4181: Fixing missing unit tooltip good crits when there is a bad crit
  • PR #4202: Fixing display bugs in the RAT Generator
  • PR #4190, #4207: Advanced Search: add invalid, failed to load equipment, tech base and tech level filters
  • Issue #3603: Off Board Artillery with Deployment Delay Doesn't Display Deployment Delay
  • Issue #3934: Deadfire LRM range brackets incorrect 0.49.10
  • Issue #4185: RFE: Visual GUI indicator that unit is using Searchlight.
  • Issue #4173: Heat Buildup colors in weapons fire tab are off by one
  • Issue #4141, #4218: Fixing a bug with ejected pilots at altitude blocking ground unit movement
  • PR #4209: Strategic BattleForce record sheets can now be printed from the conversion dialog window in MM's game lobby
  • PR #4211: Alpha Strike cards can now be printed from most card views and, for multiple units, from the conversion dialog in MM's game lobby
  • PR #4194: Show movement mode before move indicators
  • PR #4193: Show amount of heat over capacity on the weapon tab
  • Data Issues #4210, #4206, #4200, #4198, #4192, #4122, #4119, #3963, and #3919 fixed.
  • Updating XStream to 1.4.19 from 1.4.14