Releases: MegaMek/megameklab
Releases · MegaMek/megameklab
v0.49.0 Development Snapshot
v0.48.0 Stable
No Changes
v0.47.17 Development Snapshot (Release Candidate 3)
v0.47.16 Development Snapshot (Release Candidate 2)
v0.47.15 Development Snapshot (Release Candidate 1)
- PR #832: Switch to EquipmentType::equals for AmmoType, etc
- Issue #830: Older primitive small craft get more fuel than newer ones
- Issue #840: Patchwork Armor on VTOL rotor incorrectly flagged as invalid
- Issue #841: Superheavy patchwork armor crits
- Issue #842: Double heatsinks incorrectly switching between Clan and IS versions
- Issue #844: Talons not handled correctly for superheavies or tripods
v0.47.14 Development Snapshot
v0.47.13 Development Snapshot (DO NOT USE)
v0.47.12 Development Snapshot (DO NOT USE)
Removing this release due to game breaking bug in MekHQ.
- Issue #761: Cost of communications equipment does not reflect size
- Issue #758: Damage notation for torpedoes and prototype rockets incorrect
- Issue #762: No cost for heat sinks and power amplifier for spot welders on ICE vehicles
- Issue #763: Cost for cargo bays on vehicles is incorrect
- Issue #765: Really early dropships and small craft not allowed
- Issue #773: Superheavy industrialmechs fail validation
- Issue #793: Industrialmechs with DHS loaded as SHS
- Issue #770: Status message about unallocated heat sinks is confusing
- Issue #775: Quarters on large aerospace craft again have a c-bill cost, but other bays do not
- Issue #777: Direct Neural Interface blanks out Summary and TRO
- Issue #784: Sub-Cap Ammo weight discrepancy
- PR #801: Printing progress bar and memory use improvement
- Issue #342: Incomplete queued print
- PR #803: Add an outline to PDF output
- Issue #802: Record Sheets printing small for layout
- Issue #807:TAG (Light, Man-Portable) is misclassified
- Issue #746: Weird margins on printing
- Issue #665: Formatting Issue when printing vehicles or battle armor
- PR #810: Show munition type on record sheet
- Issue #812: Super-heavy trailer not possible (Combat Vehicles)
- PR #812: Add optional reference tables for vehicle record sheets
- PR #818: Optional reference tables for aerospace record sheets
- Issue #816: Split equipment not printing second location on RS Weapon and Equipment Inventory
- PR #820: Optional reference tables for infantry and protomechs
v0.47.11 Development Snapshot
- Issue #768: Patchwork armor error
- Issue #749: Tag for special internal structure missing on Record Sheets
- Issue #726: Small support vehicle record sheet shows weight in tons
- Issue #756: Seating/Quarters absent from Fixed Wing Support Vehicle record sheet
- Issue #767: Small fixed wing support vehicles with weapons invalid on load
- PR #786: Small fixed wing SV corrections
- Issue #754: Coolant pods hard to find in Aerospace Fighter UI
- Issue #752: Saving loading Issue with Primitive armor on Dropship
v0.47.10 Development Snapshot
- Issue #700: Heat display for IndustrialMechs does not update after changing engine types
- Issue #722: VSTOL equipment does not appear on fighter record sheets
- Issue #723: LAMs add pilot data even if none is specified
- Issue #725: Artillery cannons and infantry record sheets
- Issue #712: Bug Small craft validation passed with electronics not assigned to a slot
- Issue #724: Batch exporting to pdf does not add file extension
- Issue #737: Speed modifier for supercharger on vehicle sheet
- Issue #738: infantry flamers not marked as flame based
- Issue #739: Tripods introduction date inaccurate
- Issue #740: Oddball characters appearing on infantry record sheet
- PR #760: Edit small SV ammo capacity