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Releases: MegaMek/megameklab

v0.49.0 Development Snapshot

02 May 00:22
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  • PR #859: Allow MML config to be loaded in memory only
  • PR #892: Account for missing actuators in shield pips
  • PR #894: Change source and target compatibility to Java 11
  • Issue #638: Industrial Mechs should be able to use Torso Mounted Cockpits

v0.48.0 Stable

05 Mar 17:15
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No Changes

v0.47.17 Development Snapshot (Release Candidate 3)

07 Feb 22:08
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  • Issue #861: Advanced SRM wrong damage/missile
  • Issue #860: Aero missiles available to tanks
  • Issue #866: Cannot assign Artemis IV or V to Improved missiles on dropships
  • Issue #872: Incorrect loaded design validation for clan LFC warship armor

v0.47.16 Development Snapshot (Release Candidate 2)

05 Jan 19:39
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  • Issue #845: Compact engine and gyro not adjacent on superheavies
  • Issue #846: Ammunition in any location on a Clan 'Mech giving explosive ammunition BV penalty

v0.47.15 Development Snapshot (Release Candidate 1)

15 Dec 00:52
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  • PR #832: Switch to EquipmentType::equals for AmmoType, etc
  • Issue #830: Older primitive small craft get more fuel than newer ones
  • Issue #840: Patchwork Armor on VTOL rotor incorrectly flagged as invalid
  • Issue #841: Superheavy patchwork armor crits
  • Issue #842: Double heatsinks incorrectly switching between Clan and IS versions
  • Issue #844: Talons not handled correctly for superheavies or tripods

v0.47.14 Development Snapshot

15 Nov 21:06
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  • Issue #822: Primitive small craft still restricted to 2345 or later
  • Issue #824: Rocket launchers and large craft
  • Issue #826: Fix Hit Location Table title typo

v0.47.13 Development Snapshot (DO NOT USE)

09 Nov 17:19
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  • Issue #821: Primitive Armor on large spacecraft errors
  • Issue #823: Primitive dropship engine and control mass by year not applied correctly

v0.47.12 Development Snapshot (DO NOT USE)

09 Nov 00:00
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Removing this release due to game breaking bug in MekHQ.

  • Issue #761: Cost of communications equipment does not reflect size
  • Issue #758: Damage notation for torpedoes and prototype rockets incorrect
  • Issue #762: No cost for heat sinks and power amplifier for spot welders on ICE vehicles
  • Issue #763: Cost for cargo bays on vehicles is incorrect
  • Issue #765: Really early dropships and small craft not allowed
  • Issue #773: Superheavy industrialmechs fail validation
  • Issue #793: Industrialmechs with DHS loaded as SHS
  • Issue #770: Status message about unallocated heat sinks is confusing
  • Issue #775: Quarters on large aerospace craft again have a c-bill cost, but other bays do not
  • Issue #777: Direct Neural Interface blanks out Summary and TRO
  • Issue #784: Sub-Cap Ammo weight discrepancy
  • PR #801: Printing progress bar and memory use improvement
  • Issue #342: Incomplete queued print
  • PR #803: Add an outline to PDF output
  • Issue #802: Record Sheets printing small for layout
  • Issue #807:TAG (Light, Man-Portable) is misclassified
  • Issue #746: Weird margins on printing
  • Issue #665: Formatting Issue when printing vehicles or battle armor
  • PR #810: Show munition type on record sheet
  • Issue #812: Super-heavy trailer not possible (Combat Vehicles)
  • PR #812: Add optional reference tables for vehicle record sheets
  • PR #818: Optional reference tables for aerospace record sheets
  • Issue #816: Split equipment not printing second location on RS Weapon and Equipment Inventory
  • PR #820: Optional reference tables for infantry and protomechs

v0.47.11 Development Snapshot

04 Oct 22:51
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  • Issue #768: Patchwork armor error
  • Issue #749: Tag for special internal structure missing on Record Sheets
  • Issue #726: Small support vehicle record sheet shows weight in tons
  • Issue #756: Seating/Quarters absent from Fixed Wing Support Vehicle record sheet
  • Issue #767: Small fixed wing support vehicles with weapons invalid on load
  • PR #786: Small fixed wing SV corrections
  • Issue #754: Coolant pods hard to find in Aerospace Fighter UI
  • Issue #752: Saving loading Issue with Primitive armor on Dropship

v0.47.10 Development Snapshot

20 Sep 22:41
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  • Issue #700: Heat display for IndustrialMechs does not update after changing engine types
  • Issue #722: VSTOL equipment does not appear on fighter record sheets
  • Issue #723: LAMs add pilot data even if none is specified
  • Issue #725: Artillery cannons and infantry record sheets
  • Issue #712: Bug Small craft validation passed with electronics not assigned to a slot
  • Issue #724: Batch exporting to pdf does not add file extension
  • Issue #737: Speed modifier for supercharger on vehicle sheet
  • Issue #738: infantry flamers not marked as flame based
  • Issue #739: Tripods introduction date inaccurate
  • Issue #740: Oddball characters appearing on infantry record sheet
  • PR #760: Edit small SV ammo capacity