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Releases: MegaMek/megameklab

v0.49.10 Development Snapshot

12 Sep 15:38
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v0.49.9 Development Snapshot

07 Sep 15:37
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  • Issue #1099: Stop at 0 tons when Selecting "Use Remaining Tonnage" for Armour
  • Issue #1040: Adding Save Option to MML Exit Dialog
  • Issue #1111: Physical Attack Table Encoding Error (Push attack)
  • PR #1096: Fixing all Assert Usages
  • PR #1126: Fixing Closeable Resource Leaks
  • Issue #933: "Use Remaining Tonnage" button causes Issues
  • Issue #904: Paratrooper infantry should be limited to foot movement
  • Issue #937: Able to add more armor hardened armor than tonnage allows with patchwork
  • Issue #1030: Broadside heat data missing
  • Fixing Missing Load From Unit Cache Control-U Shortcut
  • Issue #1121: ConcurrentModificationException When Editing Viking IIC
  • Issue #1137: Disappearing structure and armor crits when adding lower arm and hand actuators
  • Issue #1125: Erroneous Invalidation of "Split" Equipment for LAM
  • PR #1140: Show DWP data on BA record sheets
  • PR #1141: Add missing columns to BA cluster reference table
  • Issue #1110: Docking collars improperly listed in blk files, not appearing on ship
  • Issue #1143: Fix ClassCastException when toggling military checkbox
  • Issue #1133: Add safety prompts to Reset Unit/Change Unit Type/Load Unit
  • Issue #1127: Fix text field behavior (MUL ID and Year among others)
  • Issue #1147: UMU MPs Printed As Jumping MPs On Record Sheet Export
  • Issue #1166: Fix ammo allocation to SmallCraft units
  • Updating to Gradle 7.5.1 from 6.7
  • Updating to grgit 5.0.0 from 4.1.1
  • Updating to FlatLAF 2.4 from 2.2
  • Updating to Log4j 2.18.0 from 2.17.2

v0.49.8 Development Snapshot

27 May 21:16
97bbc31
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  • PR #1029: Adding Build-Date to the Manifest File
  • PR #1028: Fixing MML's Javadoc Build
  • PR #1036: Mek construction drag-n-drop rework
  • PR #1043: MUL Id
  • PR #1049: Reverse the equipment filter toggle behavior: Click to single-select, Ctrl-Click to add
  • Issue #1042: Print the exact type of TSM to RS
  • PR #1052: LGTM: Fixing the vast majority of open issues
  • PR #1054: LGTM: Fixing final issues
  • Issue #1045: Missing Equipment filters
  • PR #1053: Choose splash image and sizing based on dpi scaled sizes
  • Issue #1022: Add RS ammo display to Mine/Sensor dispensers
  • Issue #1023: Fixing LAM Conversion Equipment tonnage calculation
  • Issue #567: Disallow Commercial Armor for BattleMeks
  • Issue #1062: Reenable BA clamps in equipment DB
  • PR #1066: Show dry cost in Status bar and full cost in tooltip
  • Issue #1068: Handling null source image document creation issues
  • Issue #1067: Aerospace safe thrust turns refresh
  • Issue #927: Add LAM FuelTank
  • PR #1074: Adding Cache Refresh to MML
  • PR #1079: Fixing BuildView createLabel Missing Tooltips
  • PR #1085: For Meks, display with the header of each crit location if that location is protected by CASE
  • PR #1092: Fixing MegaMekLab's log paths
  • PR #1090: MML Menu Bar Rework
  • Issue #1094: Fixing Export/Print to PDF Results in Exception in Full Suite Build
  • PR #1095: Implement CostDisplayDialog in MML
  • PR #1098: Suite Cleanup 2: Fixing a Ton of Internal Typos: Phase 1
  • Issue #1088: Naval Combat Units can now take Maritime Lifeboats
  • Issue #1034: Actually Return the Calculated JumpShip SRCS Mass
  • Issue #1025: Adding MagLev Engine weights
  • Issue #1104: Allow Single Suit Battle Armour Units
  • Updating to JAXB 4.0.0 from 2.3.2
  • Updating to Launch4j 2.5.3 from 2.5.1
  • Updating to Log4j2 2.17.2 from 2.17.1
  • Updating to Apache PDFBox 2.0.26 from 2.0.24
  • Updating to JAXB Runtime 3.0.2 from 2.3.2

v0.49.7 MILESTONE

18 Feb 19:11
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  • Issue #901: Fixing Manual BV
  • PR #995: Adding ilClan era image to record sheets, correcting era dates
  • PR #993: Logging: Default Global Exception Handler and Standardized Legacy Logging
  • PR #997: Adding Config Colour for Unhittable Crit Slots (Endo, etc.)
  • Issue #1001: Add ProtoMek Myomer Booster Run MP to RS
  • Issue #295, #408: Equipment View
  • PR #1007: Updating Launch4j and GRGit to latest
  • Issue #991 - Text Overlap Issue - Record Sheets
  • Issue: Fixes C3 issue in StringUtil / UnitUtil as part of MegaMek C3 consolidation.
  • PR #1009: Improved Equipment Sorting
  • PR #1014: SuiteOptions: Naming standardization and finishing initial setup
  • Issue: Removing references to deleted ammos (Streak MRMs, Hawk SRM, Phoenix LRMs)
  • PR #1015: Improved MML Settings Dialog
  • Issue #984: Fixing No MUL Pilot Data for BA
  • Issue #1010: Improved Unit Print Queue Dialog, with the ability to Print Multiple Cached Units
  • Issues #985, #988: Sponson, Shoulder, and Head Turrets need to include all equipment in turret for Turret Weight
  • Issue #1008: Set the correct minimum size value for all variable size equipment
  • Issue #1012: Conventional Fighters can only select standard fusion and ICE engines (XXL Removal being Pending Errata)
  • Issue #1016: CASE / CASE II note is now printed with the header of all locations that have either system
  • PR #1018: Improved Initial Log Message
  • Issue #932: Correctly hides/disables fuel fields for Support Vehicles that don't use fuel
  • Issue #1002: Display an error occured message when printing RS to a file that is locked
  • Updating Apache FOP from 2.6 to 2.7
  • Issue #1026: Added Coolant Pod to Other category check in EquipmentDatabaseCategory

v0.49.6 Development Snapshot

31 Dec 23:41
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  • Issue #908: Corrections to the Aero reference tables
  • Issue #943: Add CASE info to ammo on non-Mech Record Sheets
  • Issues #646, #953: Show Ammo Shots and Weapon Maximum Damage in tooltips
  • Issue #785: Tab-based Scrollpanes
  • PR #961: Preserve expanded state of Large Aero Weapon Bays
  • PR #960, 963: Large Aero Crit Visual Improvements
  • PR #864: Update to Apache FOP 2.5: Modern Font Support Improvements
  • PR #966: Large Craft Weight-Free Slot and Additional Tonnage Visual Improvements
  • PR #967: Large Aero Crit View Bug Fixes
  • PR #969: Updating Apache XML Graphic dependencies: FOP to 2.6, Batik to 1.14
  • PR #970: Updating PDF Box to 2.0.24
  • PR #971: Crit Cell and Tooltip Improvements
  • PR #977: Log4j2 2.15.0 Swapover From Log4j1 1.2.17
  • PR #980: Log4j2 2.17.1 Update
  • Issue #986: Fixing Hanging Bracket on Aerospace TAG Equipmen

v0.49.5 Development Snapshot

06 Nov 18:39
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No Changes from v0.49.4

v0.49.4 Development Snapshot

30 Oct 19:06
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  • PR #948: Update infantry record sheet printing for primary weapons doing more than .6 damage per trooper
  • PR #949: Standardized Suite Version Tracking
  • Issue #935: Can change jump MP and jump jet type on BA that didn't have jump jets without the app freaking out

v0.49.3 Development Snapshot

24 Aug 15:54
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  • Issue #898: Heavy-Duty Pile Driver and arm actuators

v0.49.2 Development Snapshot

20 Jun 01:11
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  • Issue #912: Changing AMS, A-Pod, and B-Pod display text from PD to PB
  • Issue #905: Preventing Full Head Ejection NPE
  • PR #917: Remove prototype heatsinks from equipment tab
  • PR #918: Show unused tonnage in the status bar
  • PR #919: Show multiple equipment locations on the record sheet
  • Issue #870: Wrong aerospace fighter speed in clipboard export
  • Issue #871: Partial Wing heat dissipation on record sheet
  • Issue #873: Beagle Active Probe range on record sheet
  • Issue #885: Heat Sink/Laser Insulator Interaction on Vehicles
  • Issue #886: Prototype Triple Strength Myomer
  • Issue #884: Reengineered laser damage type
  • PR #926: Enable infantry field guns to use HVACs, if you wanted to do that for some reason
  • Issue #888: Artemis IV Validation
  • Issue #890: Mixed Tech QuaddVee Compact Heat Sinks multiple problems
  • Issue #897: Additional peculiar entry for Clan Machine-Gun Ammo
  • Bug: IS MASC not filtered out with Clan tech base

v0.49.1 Development Snapshot

23 May 19:51
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