Releases: MegaMek/megameklab
Releases · MegaMek/megameklab
v0.49.10 Development Snapshot
No Changes from 0.49.9
v0.49.9 Development Snapshot
- Issue #1099: Stop at 0 tons when Selecting "Use Remaining Tonnage" for Armour
- Issue #1040: Adding Save Option to MML Exit Dialog
- Issue #1111: Physical Attack Table Encoding Error (Push attack)
- PR #1096: Fixing all Assert Usages
- PR #1126: Fixing Closeable Resource Leaks
- Issue #933: "Use Remaining Tonnage" button causes Issues
- Issue #904: Paratrooper infantry should be limited to foot movement
- Issue #937: Able to add more armor hardened armor than tonnage allows with patchwork
- Issue #1030: Broadside heat data missing
- Fixing Missing Load From Unit Cache Control-U Shortcut
- Issue #1121: ConcurrentModificationException When Editing Viking IIC
- Issue #1137: Disappearing structure and armor crits when adding lower arm and hand actuators
- Issue #1125: Erroneous Invalidation of "Split" Equipment for LAM
- PR #1140: Show DWP data on BA record sheets
- PR #1141: Add missing columns to BA cluster reference table
- Issue #1110: Docking collars improperly listed in blk files, not appearing on ship
- Issue #1143: Fix ClassCastException when toggling military checkbox
- Issue #1133: Add safety prompts to Reset Unit/Change Unit Type/Load Unit
- Issue #1127: Fix text field behavior (MUL ID and Year among others)
- Issue #1147: UMU MPs Printed As Jumping MPs On Record Sheet Export
- Issue #1166: Fix ammo allocation to SmallCraft units
- Updating to Gradle 7.5.1 from 6.7
- Updating to grgit 5.0.0 from 4.1.1
- Updating to FlatLAF 2.4 from 2.2
- Updating to Log4j 2.18.0 from 2.17.2
v0.49.8 Development Snapshot
- PR #1029: Adding Build-Date to the Manifest File
- PR #1028: Fixing MML's Javadoc Build
- PR #1036: Mek construction drag-n-drop rework
- PR #1043: MUL Id
- PR #1049: Reverse the equipment filter toggle behavior: Click to single-select, Ctrl-Click to add
- Issue #1042: Print the exact type of TSM to RS
- PR #1052: LGTM: Fixing the vast majority of open issues
- PR #1054: LGTM: Fixing final issues
- Issue #1045: Missing Equipment filters
- PR #1053: Choose splash image and sizing based on dpi scaled sizes
- Issue #1022: Add RS ammo display to Mine/Sensor dispensers
- Issue #1023: Fixing LAM Conversion Equipment tonnage calculation
- Issue #567: Disallow Commercial Armor for BattleMeks
- Issue #1062: Reenable BA clamps in equipment DB
- PR #1066: Show dry cost in Status bar and full cost in tooltip
- Issue #1068: Handling null source image document creation issues
- Issue #1067: Aerospace safe thrust turns refresh
- Issue #927: Add LAM FuelTank
- PR #1074: Adding Cache Refresh to MML
- PR #1079: Fixing BuildView createLabel Missing Tooltips
- PR #1085: For Meks, display with the header of each crit location if that location is protected by CASE
- PR #1092: Fixing MegaMekLab's log paths
- PR #1090: MML Menu Bar Rework
- Issue #1094: Fixing Export/Print to PDF Results in Exception in Full Suite Build
- PR #1095: Implement CostDisplayDialog in MML
- PR #1098: Suite Cleanup 2: Fixing a Ton of Internal Typos: Phase 1
- Issue #1088: Naval Combat Units can now take Maritime Lifeboats
- Issue #1034: Actually Return the Calculated JumpShip SRCS Mass
- Issue #1025: Adding MagLev Engine weights
- Issue #1104: Allow Single Suit Battle Armour Units
- Updating to JAXB 4.0.0 from 2.3.2
- Updating to Launch4j 2.5.3 from 2.5.1
- Updating to Log4j2 2.17.2 from 2.17.1
- Updating to Apache PDFBox 2.0.26 from 2.0.24
- Updating to JAXB Runtime 3.0.2 from 2.3.2
v0.49.7 MILESTONE
- Issue #901: Fixing Manual BV
- PR #995: Adding ilClan era image to record sheets, correcting era dates
- PR #993: Logging: Default Global Exception Handler and Standardized Legacy Logging
- PR #997: Adding Config Colour for Unhittable Crit Slots (Endo, etc.)
- Issue #1001: Add ProtoMek Myomer Booster Run MP to RS
- Issue #295, #408: Equipment View
- PR #1007: Updating Launch4j and GRGit to latest
- Issue #991 - Text Overlap Issue - Record Sheets
- Issue: Fixes C3 issue in StringUtil / UnitUtil as part of MegaMek C3 consolidation.
- PR #1009: Improved Equipment Sorting
- PR #1014: SuiteOptions: Naming standardization and finishing initial setup
- Issue: Removing references to deleted ammos (Streak MRMs, Hawk SRM, Phoenix LRMs)
- PR #1015: Improved MML Settings Dialog
- Issue #984: Fixing No MUL Pilot Data for BA
- Issue #1010: Improved Unit Print Queue Dialog, with the ability to Print Multiple Cached Units
- Issues #985, #988: Sponson, Shoulder, and Head Turrets need to include all equipment in turret for Turret Weight
- Issue #1008: Set the correct minimum size value for all variable size equipment
- Issue #1012: Conventional Fighters can only select standard fusion and ICE engines (XXL Removal being Pending Errata)
- Issue #1016: CASE / CASE II note is now printed with the header of all locations that have either system
- PR #1018: Improved Initial Log Message
- Issue #932: Correctly hides/disables fuel fields for Support Vehicles that don't use fuel
- Issue #1002: Display an error occured message when printing RS to a file that is locked
- Updating Apache FOP from 2.6 to 2.7
- Issue #1026: Added Coolant Pod to Other category check in EquipmentDatabaseCategory
v0.49.6 Development Snapshot
- Issue #908: Corrections to the Aero reference tables
- Issue #943: Add CASE info to ammo on non-Mech Record Sheets
- Issues #646, #953: Show Ammo Shots and Weapon Maximum Damage in tooltips
- Issue #785: Tab-based Scrollpanes
- PR #961: Preserve expanded state of Large Aero Weapon Bays
- PR #960, 963: Large Aero Crit Visual Improvements
- PR #864: Update to Apache FOP 2.5: Modern Font Support Improvements
- PR #966: Large Craft Weight-Free Slot and Additional Tonnage Visual Improvements
- PR #967: Large Aero Crit View Bug Fixes
- PR #969: Updating Apache XML Graphic dependencies: FOP to 2.6, Batik to 1.14
- PR #970: Updating PDF Box to 2.0.24
- PR #971: Crit Cell and Tooltip Improvements
- PR #977: Log4j2 2.15.0 Swapover From Log4j1 1.2.17
- PR #980: Log4j2 2.17.1 Update
- Issue #986: Fixing Hanging Bracket on Aerospace TAG Equipmen
v0.49.5 Development Snapshot
No Changes from v0.49.4
v0.49.4 Development Snapshot
v0.49.3 Development Snapshot
- Issue #898: Heavy-Duty Pile Driver and arm actuators
v0.49.2 Development Snapshot
- Issue #912: Changing AMS, A-Pod, and B-Pod display text from PD to PB
- Issue #905: Preventing Full Head Ejection NPE
- PR #917: Remove prototype heatsinks from equipment tab
- PR #918: Show unused tonnage in the status bar
- PR #919: Show multiple equipment locations on the record sheet
- Issue #870: Wrong aerospace fighter speed in clipboard export
- Issue #871: Partial Wing heat dissipation on record sheet
- Issue #873: Beagle Active Probe range on record sheet
- Issue #885: Heat Sink/Laser Insulator Interaction on Vehicles
- Issue #886: Prototype Triple Strength Myomer
- Issue #884: Reengineered laser damage type
- PR #926: Enable infantry field guns to use HVACs, if you wanted to do that for some reason
- Issue #888: Artemis IV Validation
- Issue #890: Mixed Tech QuaddVee Compact Heat Sinks multiple problems
- Issue #897: Additional peculiar entry for Clan Machine-Gun Ammo
- Bug: IS MASC not filtered out with Clan tech base
v0.49.1 Development Snapshot
No Updates