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Releases: MegaMek/megameklab

v0.47.9 Development Snapshot

08 Aug 15:29
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  • Issue #693: RFE Combat Crew Seating
  • Issue #699: Critical slots for cargo incorrectly displayed in Unallocated Equipment list
  • Issue #658: ARTS Transport Bays
  • Issue #710: Clan Battle Armor VTOL system appears to have a tech rating of E
  • Issue #719: Troublesome one shot ammunition popping up
  • Issue #720: Mech running speed rounding error on certain exported record sheets
  • Issue #713: Support vehicle tech rating in Preview does not reflect structure, engine, or armor tech ratings
  • Issue #714: Battle Armor Missile Ammo not refreshing for TRO Entry
  • Issue #721: Smart robotic control system not appearing on mech record sheet

v0.47.8 Development Snapshot **Buggy Don't Use*

03 Aug 01:08
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  • PR #664: Quick reference tables for mech record sheets
  • Issue #611: [Errata] Naval Repair Facilities should use 2 docking collars no matter their capacity
  • Issue #636: TRO summary does not show armored components
  • Issue #644: Weight-Free Heat Sinks of Small Craft and Dropship is not changed when change the shape
  • Issue #642: Removed weapons of Aerospace Fighter's ammunition is still available
  • Issue #645: Unequal BV calculation when adding CASE (II)
  • Issue #647: Quarters, infantry bay, and Life Support cost calculations are wrong on large craft
  • Issue #654: Base Tech of the ammunition of Thumper Artillery is changed to Clans if change the unit to Mixed Inner Sphere
  • Issue #655: Mass Drivers use more slots than shown
  • PR #673: Indicate commercial armor on mech record sheet
  • Issue #657: Tripod/Super Heavy Tech base show -Error-
  • Issue #659: Jumping MP not updated if Improved Jump Jets are removed as a result of changing the production year of a Mek
  • Issue #661: Cannot create bays with 0 doors (except plain Cargo) on large aerospace units
  • Issue #662: Loading Combat Vehicle with Vehicular Stealth Armor always make a new section named Vehicular Stealth
  • Issue #668: Aft Right weapons arc on spheroid DropShips does not properly display extra fire control tonnage
  • Issue #670: Changing DropShip engine from military to civilian does not update displayed information
  • Issue #677: Electronic Warfare equipment (ECM, Beagle, etc) ranges missing from RS
  • Issue #681: StringIndexOutOfBoundsException errors, possibly a problem loading Mission Equipment Storage
  • Issue #682: Equipment from older version of MML failing to load
  • Issue #679: LRM/SRM bays on large aerospace units do not reflect damage increase from Artemis IV
  • Issue #695: Specialized Infantry, No Secondary Weapons error with no 2nd weapons
  • Issue #705: External engine type in Rail Support Vehicle causes load failure
  • Issue #703: Printing issues for HMG and VSP
  • Issue #708: Heavy Vibro-Claw causes NPE
  • PR #709: Record sheet option: support for tabletop miniatures scale

v0.47.7 Development Snapshot

23 Jun 00:48
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  • Issue #614: Change the list of equipment while sort by Crit section cause error
  • Issue #612: Overlapping Text in Vehicle Record Sheet
  • Bug: Can't assign UMU to ProtoMech
  • Issue #620: Dropshuttle bay cost calculation
  • Issue #622: Grenade launchers break fighter record sheets
  • Issue #623: Torpedoes have a listed range of zero on record sheets
  • Issue #627: Some Quad Protomech Maximum armor values are incorrect
  • PR #629: Protomech record sheet overhaul (can now print quads, gliders, and ultraheavies)
  • Issue #625: Command Consoles do not appear on aerospace fighter record sheets.
  • PR #632: Export record sheet directly to PDF
  • Issue #342: Incomplete queued print
  • PR #634: Option to show total heat and dissipation on record sheet
  • PR #635: Option to print TacOps expanded heat scale on record sheet
  • PR #639: New printing options: page size and color/monochrome
  • PR #640: Early Clans and IS tech
  • PR #610: Edit size of variable sized equipment on the equipment tab
  • PR #649: Record sheet inventory text overlap
  • Issue #656: Mounting artillery on a DropShip leads to the wrong date for Availability in Preview

v0.47.6 Development Snapshot

03 May 18:31
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  • Issue #553: Loading or printing LAM causes ArrayIndexOutOfBoundsException
  • PR #557: BattleArmor record sheet overhaul
  • Issue #536: Support Fixed Wing Aircraft with Propeller mod will not validate
  • Issue #556: Basic saved file name does not have a space between Chassis and Model
  • Issue #555: Can't add Ammo to SV's
  • Issue #571: Environmental Sealing chassis mod on support vehicles requires 8 item slots
  • Issue #578: Squad Support Weapon Weight Calculations off
  • Issue #582: Large support vehicles incorrectly flag some equipment locations as invalid
  • Issue #581: Rotors can have more than 2 points of armor
  • Issue #550: Battle Armor bomb rack ammo critical space
  • Issue #583: Small SV Cargo weirdness
  • Issue #587: Unit transport bays can be added by half cubicle
  • Issue #531: Armored motive system appears in equipment list for VTOLs and rail
  • Issue #533: BV for Swarm-I ammunition shows floating point errors
  • Issue #538: Auto-allocation of armor for fixed-wing support craft loses armor points
  • Issue #539: I can't add some items to fixed-wing support units
  • Issue #540: Weight breakdown shows all weights rounded to one decimal place
  • Issue #591: Vehicular Grenade Launchers/Vehicular mine dispensers not available on aerospace craft
  • Issue #537: Formatting error in Unit Cost Breakdown for fixed-wing support units
  • Issue #541: Allocated armor is not reported correctly for DropShips/small craft after SI changes.
  • Issue #542: The Infantry Compartment field on the Transport pane is ignored for DropShips and small craft
  • Issue #552: Changing bay personnel can incorrectly change base and total crew on a JS/WS/station
  • Issue #559: Naval Com-Scanner Suites require no crew
  • Issue #562: Fuel mass for advanced aerospace craft appears to be rounded down to the nearest whole ton
  • Issue #593: TRO shows incorrect ammo shot count for weapon bays
  • Issue #595: All mechs with ICE or fuel cell need power amplifiers
  • Issue #596: Combat vehicle environmental sealing takes no mass
  • Issue #598: Extraneous weapons appearing on fighter record sheet
  • Issue #543: I can't always assign legal values for the armor tonnage on Small craft/DropShips
  • Issue #546: Dropdown menu's text turns invisible

v0.47.5 Development Snapshot

02 Apr 02:54
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Pre-release
  • Issue #435: Infantry exports not going to TXT, only HTML
  • Issue #437: Disappearing DS Collars on Space Station
  • Issue #430: Spreadable equipment disappears when removed from tripod center leg
  • Issue #438: MML not tracking Single heatsink to Double(Freezer) Change
  • Issue #441: Battle Armor with Armored Glove and Anti Personnel Weapon Mount saves weapons as Armored Glove have the AP weapon.
  • Issue #447: Seats are free on support vehicles
  • Issue #448: Bay doors are free on support vehicles
  • Issue #451: VTOL rotors not included in Unit Cost Breakdown
  • Issue #453: Light fluid suction system has the wrong weight
  • Issue #444: Aerospace Fighter's Preview says that reduced Heat Sink is damaged.
  • Issue #450: Trouble adding jet boosters to support VTOLs
  • Issue #452: Engine ratings on combat vehicles not automatically rounded up to a multiple of 5 for cost purposes
  • Issue #459: Cost for combat vehicle internal structure is based on unrounded values
  • Issue #440: Combat Vehicle Chassis Mod [Flotation Hull] can be added to non hovercraft, VTOLs, WiGEs, and conventional fighters
  • Issue #443: Auto Fill on Battle Armor puts more slots than the part can sustain
  • Issue #457: Can't add Maritime Escape Pod
  • Issue #460: Cost for heavy support lasers on a support vehicle includes half a ton of power amplifiers
  • Issue #456: Save menu command does nothing when unit is invalid
  • Issue #455: Spot welders aren't treated as energy weapons
  • Issue #480: "Vacuum protection requires fusion engine" neither true nor applicable to environmental sealing
  • Issue #461: Removed items of Aerospace Fighter are still on the equipment list
  • Issue #463: Can't mount non-weapon equipment in pintle mounts
  • Issue #466: Preview summary screen does not update era availability
  • Issue #471: Trouble telling whether a unit is valid or not
  • Issue #474: Adding/removing Environmental Sealing to/from critical slots on combat vehicles
  • Issue #479: Additional tons of ammunition for one-shot missile launchers available
  • Issue #483: VTOL Jet Booster on a combat VTOL disappears from Equipment tab once assigned a location
  • PR #413: Aerospace record sheet overhaul, part 1 (fighters, fixed wing support, small craft)
  • PR #491: Aerospace record sheet overhaul, part 2 (large craft)
  • Issue #475: Adding many items on a combat vehicle also adds a trailer hitch
  • Issue #495: Some things that should't be pod-mountable are anyway
  • PR #499: Indicate when equipment stats are variable on equipment tab
  • Issue #493: Blue Shield PFD problems on vehicles
  • Issue #489: Disappearing OmniVehicle pod-mounted cargo
  • Issue #492: Problems with cargo weights for combat vehicles under Transport section of Structure/Armor
  • Issue #497: Superchargers can be added to units that shouldn't be able to use them
  • PR #509: Set cargo bay size by weight or capacity
  • Issue #510: Restrict armored components to mechs.
  • Issue #511: No dual turrets for WiGE vehicles
  • Issue #496: SRCS on Mechs can't be assigned a location, and thus isn't saved
  • Issue #502: Protomech's equipment database is not sorted properly by weight
  • Issue #501: I can remove the base 10 heat sinks that come with an engine
  • Issue #515: External fuel tanks should be available to ICE and FC combat vehicles
  • Issue #517: Non-mech units loaded from cache sometimes save with mtf extension
  • Issue #522: Industrial 'mech Envi Sealing Cost
  • Issue #525: Some support vehicle chassis modifications should require armor
  • Issue #500: I can do many illegal things with industrial equipment
  • Issue #529: Problems with Omnis and armored components or things mounted in sponson turrets
  • PR #544: Infantry Record Sheet rework
  • Issue #545: MASC won't remove from Assign Crits if removed from Structure Armor Tab

v0.47.4 Development Snapshot

10 Feb 00:46
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  • Issue #416: Issue with Crit Splitting on the Right Torso with big Artillery cannons/Arrow IV
  • Issue #418: CASE/CASE II can be armored
  • Issue #419: Cannot see the quirks on the unit cache
  • Issue #420: Cannot make Superheavy VTOL
  • Issue #421: Clan BattleArmor using IS armor Weights
  • Issue #422: Cockpit Command Console costs 2 tons when armored.
  • Issue #433: Infantry not retaining specializations or equipment
  • PR #434: Expand theme support and include dark themes

v0.47.3 Development Snapshot

01 Feb 22:42
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  • Issue #371: Capital Missile Bays wrongly grouped as Tele (also warnings on load)
  • Issue #375: Maximum armor calculation is incorrect for Warships
  • Issue #376: Can't build Primitive Jumpships
  • PR #382: Show patchwork armor tech base when unit is mixed tech.
  • Issue #384: Dropship collars rounding issues. [Errata]
  • Issue #388: M-pods not available for Combat Vees
  • Issue #390: Other Equipment tab for aerospace fighters and dropships show all equipment
  • Issue #391: BA Standard Prototype armor doesn't show Crit slots to allocate
  • Issue #386: Armor Calculation Issue with Primitive Jumpship
  • Issue #385: Dropship armor missing - Possible weight calculation issue
  • Issue #316: Request: allow to drop the engines for the trailer vehicle
  • Issue #395: Crew for SV - Minimum crew calculation (errata)
  • PR #397: External fonts - On some systems the list of fonts for printing record sheets does not include all system fonts.
    Placing a font file in the data/fonts directory will make it available to MML even if the system does not.
  • PR #398: Vehicle Record Sheet Overhaul
  • Issue #42: Can't print naval vehicles
  • Issue #403: Infantry Weight doesn't Update
  • Issue #406: Space Station - Military Option is Selected Whenever You Switch Weight
  • Issue #315: Hull equipment on WS Record Sheet
  • Issue #412: Partial Wings only requires a half of tonnage to be armored

v0.46.1 Stable

17 Jan 17:01
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  • Issue #336: Quad Battlemechs are unable to allocate industrial physical weapons to their side torsos
  • Issue #337: Cost Calculation / Rules: Repair Facility on Space Stations
  • Issue #341: Sort the database won't work well in decimal point level
  • Issue #344: Attempt to changing Protomech's armor to Electric Discharge makes the unit keep invalid when using Standard armor
  • PR #351: Allow superheavy industrial mechs
  • Issue #352: Large engine crits not allocated correctly
  • Issue #365: Protomek Tab is missing its fluff section
  • Issue #369: Issues with Mirroring Aero units.
  • Issue #375: Maximum armor calculation is incorrect for Warships
  • Issue #384: Dropship collars rounding issues. [Errata]
  • Issue #388: M-pods not available for Combat Vees
  • Issue #390: Other Equipment tab for aerospace fighters and dropships show all equipment
  • Issue #391: BA Standard Prototype armor doesn't show Crit slots to allocate
  • Issue #386: Armor Calculation Issue with Primitive Jumpship
  • Issue #385: Dropship armor missing - Possible weight calculation issue

v0.47.2 Development Snapshot

15 Nov 23:08
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  • Issue #365: Protomek Tab is missing its fluff section
  • Issue #367: Rail Support Vehicle - External Power Pickup not saving
  • Issue #369: Issues with Mirroring Aero units.

v0.47.1 Development Snapshot

06 Nov 06:45
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Pre-release
  • Issue #174: Replace Java-based open dialog with OS native dialog
  • Issue #337: Cost Calculation / Rules: Repair Facility on Space Stations
  • PR #346: Allow command console with superheavy/small cockpit
  • Issue #341: Sort the database won't work well in decimal point level
  • Issue #344: Attempt to changing Protomech's armor to Electric Discharge makes the unit keep invalid when using Standard armor
  • PR #351: Allow superheavy industrial mechs
  • Issue #352: Large engine crits not allocated correctly
  • PR #339: Support vehicle construction (includes ground, S/M naval, and fixed wing; airship, satellite, and large naval
    still require MegaMek support).
  • PR #358: Splash Screen