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Update BGM name/descriptions
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drojf committed Mar 26, 2024
1 parent fe82c4b commit 1dd6151
Showing 1 changed file with 34 additions and 10 deletions.
44 changes: 34 additions & 10 deletions Update/init.txt
Original file line number Diff line number Diff line change
Expand Up @@ -165,14 +165,26 @@ void main()

// Audio presets the user can select, consisting of a combination of the BGM and SE flags
ModAddAudioset(
"New BGM/SE",
"Use the BGM/SE that came with the MangaGamer version of Higurashi Hou+ (2023), played with the Console timings.
"Hou+ BGM/SE",
"Use the Hou+ compilation BGM/SE (that comes with the unmodded game), played with the Console timings.

Please see the BGM/SE FAQ for more info.",
"JP: New BGM/SE",
"JP: Use the BGM/SE that came with the MangaGamer version of Higurashi Hou+ (2023), played with the Console timings.
Unlike the other chapters, the BGM/SE that came with the MangaGamer version of Higurashi Hou+ (2023) has not been altered (it is the same as the original Hou+ (2022) release).

Please see the BGM/SE FAQ for more info.",
This means that even between Mangagamer's Question Arcs (known as 'New BGM' in our mod) and MangaGamer's Hou+ release (this option), the BGM is inconsistent.

This is the reason why some BGM may sound different between the Question Arcs (using the 'New BGM' option) and Hou+ (using this option). Currently we don't have a BGM option to fix this.

Please click on the 'Open BGM/SE FAQ' button to view the 07th-mod wiki for more details.",
"JP: Hou+ BGM/SE",
"JP: Use the Hou+ compilation BGM/SE (that comes with the unmodded game), played with the Console timings.

Unlike the other chapters, the BGM/SE that came with the MangaGamer version of Higurashi Hou+ (2023) has not been altered (it is the same as the original Hou+ (2022) release).

This means that even between Mangagamer's Question Arcs (known as 'New BGM' in our mod) and MangaGamer's Hou+ release (this option), the BGM is inconsistent.

This is the reason why some BGM may sound different between the Question Arcs (using the 'New BGM' option) and Hou+ (using this option). Currently we don't have a BGM option to fix this.

Please click on the 'Open BGM/SE FAQ' button to view the 07th-mod wiki for more details.",
0, // GAltBGM
0, // GAltBGMFlow
0, // GAltSE
Expand All @@ -181,17 +193,29 @@ void main()

ModAddAudioset(
"GIN's BGM/SE",
"This option uses GIN's Background Music (BGM) and Sound Effects (SE), which brings the BGM/SE closer to the original Hou (non-plus) Japanese release.
"This option restores the BGM/SE files to the same as the Hou compilation (2014), if a replacement exists.

If you were previously using GIN's BGM/SE, you should pick this option.

Please click on the 'Open BGM/SE FAQ' button to view the 07th-mod wiki for more details.",
Note 1: If a BGM or SE only exists in Hou+ (2023), the Hou+ version will be used.

Note 2: This is purely a file replacement - no attempt has been made to check if the timings are different(when BGM/SE starts/stops playing).

Please click on the 'Open BGM/SE FAQ' button to view the 07th-mod wiki for more details.

Credits: Hou BGM/SE files provided by Overg",
"JP: GIN's BGM/SE",
"JP: This option uses GIN's Background Music (BGM) and Sound Effects (SE), which brings the BGM/SE closer to the original Hou (non-plus) Japanese release.
"JP: This option restores the BGM/SE files to the same as the Hou compilation (2014), if a replacement exists.

If you were previously using GIN's BGM/SE, you should pick this option.

Please click on the 'Open BGM/SE FAQ' button to view the 07th-mod wiki for more details.",
Note 1: If a BGM or SE only exists in Hou+ (2023), the Hou+ version will be used.

Note 2: This is purely a file replacement - no attempt has been made to check if the timings are different(when BGM/SE starts/stops playing).

Please click on the 'Open BGM/SE FAQ' button to view the 07th-mod wiki for more details.

Credits: Hou BGM/SE files provided by Overg",
1, // GAltBGM
1, // GAltBGMFlow
1, // GAltSE
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