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Art Engine with Rust

Create assets directory and a new directory for every layer and put your assets in those directories.

Build binary:

cargo build --release

Now first, create images:

./target/release/art-engine image generate

When creating images finished, now you can create your metadata:

./target/release/art-engine metadata "Your Collection Name" "Your Description" "Your Base URI"

TODO

  • Add command-line support
  • Add odds for assets
  • Better error handling mechanism
  • Support Solana

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Art Engine for NFTs written in Rust

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