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Blocker selection resembles attacker selection but with the added difficulty that each blocker must be matched to an attacker.
To assign a defender, drag from the defender to the attacker to block (these should be highlighted with a glow). The dragging should create an arrow whose head follows the mouse cursor. Upon making a valid assignment (dragging from non-previously attacking creatures on your side to an attacking creature on the other side, then releasing), the arrow settles in place between the center of the defender and the center of the attacker and becomes permanent. If you start re-dragging from the same creature, the old arrow vanishes and you can make another assignment instead.
This kind of thing is implement in another card game called alketh (github, frontend), which can be used as inspiration (with the blessing of the creator).
Once satisfied with the blocker assignment, a "start fight" button can be pressed.
The text was updated successfully, but these errors were encountered:
useful, but limited, because having re-tried the frontend, it only draws the arrows after dropping the attacking card on top of the defending card (i.e. there is not arrow being drawed as we dragged, which is what I want)
react-xarrows to draw arrows between a pair of components
not sure this is what we want because not sure if we can get the arrow head to follow the mouse cursor loosely, or wether it can work with normal components that are not within a canvas
Blocker selection resembles attacker selection but with the added difficulty that each blocker must be matched to an attacker.
To assign a defender, drag from the defender to the attacker to block (these should be highlighted with a glow). The dragging should create an arrow whose head follows the mouse cursor. Upon making a valid assignment (dragging from non-previously attacking creatures on your side to an attacking creature on the other side, then releasing), the arrow settles in place between the center of the defender and the center of the attacker and becomes permanent. If you start re-dragging from the same creature, the old arrow vanishes and you can make another assignment instead.
This kind of thing is implement in another card game called alketh (github, frontend), which can be used as inspiration (with the blessing of the creator).
Once satisfied with the blocker assignment, a "start fight" button can be pressed.
The text was updated successfully, but these errors were encountered: