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Mod for BattleTech that introduces many CBT mechanics to the MechLab

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MechEngineer

BattleTech mod that adds engines and other components to mechs based on TT rules.

Download

Downloads of the latest release can be found on github.

Requirements and Installation

either install RogueTech for the full MechEngineer experience

or

Suggested Mods

Use these mods to maximize enjoyment

  • CBT Heat - replaces overheat damage to be crit rolls
  • CBT Movement - movement reduces accuracy
  • CBT Piloting - mech can stumble by chance
  • Pansar - applies armor ratio enforcement according to CBT rules

Compatibility Patches

  • JK-ME - fixes JK mech variants to work with MechEngineer

TODOs and Bug Reporting

Contributors

Maintainer: CptMoore

  • adammartinez271828 - rounding logic
  • Aliencreature - ideas, lore and rules, item variants, testing
  • Colobos - ideas, lore and rules, item and mech balancing, testing
  • CptMoore - ideas, rules, coding, testing, core items
  • CrusherBob - ideas, lore and rules, engine rating to walk/sprint distance conversions
  • Denadan - ideas, custom components lib, coding
  • Gentleman Reaper - ideas, lore and rules, testing
  • LadyAlekto - ideas, lore and rules, testing, items
  • TotalMeltdown - ideas, lore and rules

Features

The current features are always described right within the default settings in Settings.defaults.json.

Engines

A major feature of MechEngineer is the introduction of engine items. An engine consists of several parts, each representing a CBT variable in regards to engines.

  • Fusion Core (e.g. Core 100): The fusion core rating defines the movement speed, number of jump jets and internal engine heat sinks of a mech. By default the weight of these items assume standard engine shielding.

  • Engine (Shielding) (e.g. Std. Engine): Just called "Engine", it actually represents the shielding of the fusion core. An XL engine is extra-light shielding for the engine. In combination with CC and the Weights feature, shielding differs in size and influences the fusion core weight.

  • Mech Cooling System (e.g. Cooling DHS): When choosing a heat sink system for the mech, in CBT one has to decide between standard and double heat sinks. Since the engine heat sink type is derived from the mechs heat sink system, this is still part of the Engine feature.

  • Engine Cooling System (e.g. E-Cooling + 2): In CBT additional heat sinks can be added to engines for core sizes 275 and higher, this item represents the additional heat sinks added.

Components

Some of the components introduced are only aesthetic or placeholders for the converted upgrades.

RogueTech introduces more components.

Cockpit test only
standard -
small yes
cockpit upgrades* -

*vanilla upgrades are auto-converted to be the items themselves

Gyro test only
standard -
gryo upgrades* -

*vanilla upgrades are auto-converted to be the items themselves

Engine Core test only
rating 005-400 -
engine type test only
std -
xl -
compact yes
light yes
cxl yes
xxl yes
cxxl yes
E-Cooling test only
DHS -
CDHS yes
Heat Sink test only
Clan Double Heat Sink yes
Armor test only
standard -
ferros-fibrous -
clan ferros-fibrous yes
light ferros-fibrous yes
heavy ferros-fibrous yes
stealth yes
Structure test only
standard -
endo-steel -
clan endo-steel yes
endo-composite yes

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Mod for BattleTech that introduces many CBT mechanics to the MechLab

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