Jeremy the Clam is a game made for the Gopher Game jam, in the last three days of the game jam instead of in the preceding three months. Jeremy is a simple tile-based puzzle game, but I think it uses some nice patterns that made coding it really enjoyable. I recommend playing with the window maximized.
Run go get -u github.com/200sc/jeremy/...
Then go run core.go
in that folder to run the program.
You'll also need ALSA: sudo apt-get install alsa-base libasound2-dev
E to pick up sand from geysers or hills, or keys.
Space to drop.
Hold R to reset a level if you're stuck.
If you want to try to make your own levels, just look at the csvs in the level folder-- the numbering refers to indices in tileenum.go
.
Tested primarily on Windows, a little on Linux, should work on OSX (but no SFX)