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Jittery Results in Unity SDK #21

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snk123 opened this issue Jun 12, 2021 · 4 comments
Closed

Jittery Results in Unity SDK #21

snk123 opened this issue Jun 12, 2021 · 4 comments

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@snk123
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snk123 commented Jun 12, 2021

I have used all tutorials and the results are nowhere near the NUITrack platform executable. The skeleton bones keep on disappearing even when staying still. However, when I run the executable and test from there, the results are smooth. (using RealSense D455)

What can be the reason?

@emilberzen
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emilberzen commented Jun 15, 2021

Getting the same result with the RealSense 435i. When turning off the NuiTrack AI in the config file the jitter decreases. But want to use the AI stuff..

@reuksv
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reuksv commented Jun 28, 2021

Hello @snk123. Try running the "RGB and skeletons" tutorial scene in Unity and then nuitrack_sample.exe from "Nuitrack\nuitrack\ nuitrack\bin"
Is there a difference in joint jitter? If there is a difference, then record the screen.
And write a version of the unity and nuitrack.

@reuksv
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reuksv commented Oct 14, 2021

Case closed due to no further comments received.

@reuksv reuksv closed this as completed Oct 14, 2021
@atyshka
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atyshka commented Feb 9, 2022

I have similar results in the C++ SDK. Here is a recording with RegressionSkeletonization:

regression.mp4

And here is a recording with CNN_HPE:

hpe.mp4

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4 participants