Add support for additional variable types when using "For each child variable (of a structure)" #2369
Replies: 3 comments 6 replies
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That's indeed an unfortunate limitation. Duplicating the event for each variable kind if unfortunately not a viable option (nor a good user experience anyway!). Instead, I think this is part of a larger refactoring/reworking of how variables work to introduce a new With this support for "expressions" that return variables, we would easily be able to use any kind of variables with the for each event, and also the action/condition that use variables, like the ones to transform a variable from/to JSON. See this card that I made on the roadmap: https://trello.com/c/FwShg063/487-add-support-for-a-generic-variable-parameter-that-would-allow-to-choose-any-variable-object-variable-scene-global-extension-vari cc @Bouh, @arthuro555 so that you know about the plans of this in the long term. |
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Yes, this was mentioned multiple times and is in my opinion really needed. It will also help with avoiding mistakes as currently we have to declare one instruction for each variable type 😬 |
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I am updating my original post because I discovered that you CAN use multi-level scene variables: |
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Description
The new "For each child variable (of a structure)" function works only when using scene structure variable.
This function does not seem to use other types of variables, including:
Multi-level variables (grandparent.parent.child)This request is to add support for these types of structure variables.
To Reproduce
Steps to reproduce the behavior:
Other details
Example game
ShadowClone8.zip
Screenshot
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