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Adding a new frame to a sprite does not adapt collision mask automatically #5499

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ClementPasteau opened this issue Jul 25, 2023 · 2 comments
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🐛 bug This is a bug impacting users

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@ClementPasteau
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Is there an existing issue for this?

Describe the bug

See https://forum.gdevelop.io/t/collision-mask-not-working-with-automatic-collision-mask-activated-after-changing-animation/48928

Changing an animation

Steps to reproduce

  1. Create a sprite with 2 animations, give it platformer behavior
  2. Create a platform with platform behavior
  3. Create an event to change the animation while jumping
  4. Notice the sprite falling through the platform

GDevelop platform

Desktop, Web, Mobile

GDevelop version

5.2.167

Platform info

No response

Additional context

No response

@ClementPasteau
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Fixing in #5500

@ClementPasteau ClementPasteau changed the title Changing animation with automatic collision mask makes the collision mask non-effective Adding a new frame to a sprite does not adapt collision mask automatically Jul 25, 2023
@ClementPasteau ClementPasteau added the 🐛 bug This is a bug impacting users label Jul 25, 2023
@ClementPasteau
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Fixed in 5.2.168

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