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Autotype doesn't update BBText hitboxes #5661
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VanCastar
changed the title
Autotype doesn't update BBTexxt hitboxes
Autotype doesn't update BBText hitboxes
Sep 15, 2023
@VanCastar can you please provide the project files you are using for this? (preferably a super simplified test game) |
Here's an example project to showcase all text object types with autotype and their collisions and mouse over test. |
Fixed by #6385 |
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Is there an existing issue for this?
Describe the bug
Autotype extension does not update hitboxes of the BBtext object when using defaul contents.
It updates only when the contents are set in the events.
The hitboxes are correct when using normal Text Objects.
For Bitmap Text Objects I haven't tested since I don't have working bitmap fonts available.
This is when using default contents.
This is when updateing the text in events.
Here's the example file.
TextObjectCollisionTest.zip
Steps to reproduce
Make a BBtext ocjet on the scene.
Add autotype behaviour.
Enter some text into it.
Launch the scene.
GDevelop platform
Desktop
GDevelop version
5.2.172
Platform info
*OS Version
Browser(For Web) (e.g. Chrome, Firefox, Safari)
Additional context
No response
The text was updated successfully, but these errors were encountered: