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Releases: 4ian/GDevelop

GDevelop 4.0.89

17 Jan 15:10
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  • Add complete Dutch translation
  • Add Finnish translation
  • Fix AdMob object banner default position being top of the screen
  • Internal changes and improvements
  • Fix 'Always' condition for HTML5 games
  • Fix tilemap object crash when using an empty image
  • Add support for importing TMX files (created with Tiled Map Editor: http://www.mapeditor.org/) in TiledMap objects.
  • Fix storage actions not properly persisting values in some cases
  • Improve performance of PanelSprite ("9-patch") object for HTML5 games.
  • Update the rendering engine of HTML5 games, pixi.js, to v3.0.8
  • Audio files can be added as resources (like images) to preload them in HTML5 games
  • Enhance performance of musics on Android
  • Fix native games not launching properly when put in a directory containing unicode characters.
  • Fix issues with external layouts editors.
  • Wording fixes
  • Fix 404 error when previewing a HTML5 game on recent linux distributions.

GDevelop 4.0.88

16 Sep 18:36
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  • Fixed Vertical Synchronization and framerate limit not applied after changing the window resolution in native games

GDevelop 4.0.87

13 Sep 20:18
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  • Fix small bug in Destroy Outside behavior of HTML5 games
  • Add an option to repeat borders and center textures of PanelSprite objects for HTML5 games
  • Improve performances of PanelSprite objects for HTML5 games
  • Fix hitboxes collision condition for HTML5 games

GDevelop 4.0.86

10 Sep 10:50
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  • Fix conflicts when exporting a game using different images with the same file name.
  • Fix error when deactivating a behavior of an object that was just created.
  • Fix scene editor not properly refreshed after being resized on OS X.

GDevelop 4.0.85

05 Sep 11:02
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GDevelop 4.0.85 Pre-release
Pre-release
  • Huge internal changes to have multi-language support ("Unicode") in games.
  • New AdMob object, that can be used to display ad banners (or interstitial screens) in HTML5 games exported to iOS/Android with Intel XDK.
  • Automatisms are now called Behaviors for objects (more intuitive and easier to understand).
  • New scene stacking feature: a new action allows to pause the current scene and launch a new one. You can then go back to the previous one with another action. This makes it easy to create a pause menu, a RPG combat system, rooms/building that you enter from a map...
  • Improved export of HTML5 games to Cordova/Intel XDK.
  • New editor for text objects
  • Add "Save as a folder project": projects can be saved with scenes, external events and external layouts stored in a different file for each. This makes it easier to collaborate on a game as a team.
  • Hold Shift in scene editor to resize object while keeping its aspect ratio.
  • Hold Shift in scene editor to rotate an object in increments.
  • "Snap to grid" now snaps objects when resizing them in scene editor.
  • Improvements on TileMap objects, including a reduced memory consumption for large maps.
  • Improvements for HDPI ("retina") screens.
  • Several bugfixes for pathfinding that should now work properly in all cases.
  • Fixed search not working in the objects editor.
  • Fixed extra border condition of Destroy Outside Behavior.
  • New PIXI Particles advanced Javascript demo.
  • Fixed objects from hidden layers could still be selected and moved in scene editor
  • Internal code cleaning and improvements.
  • Fixes for Mac OS X in the scene editor.
  • Removed compilation of native games to a single file executable (was too unstable and prone to antivirus blocking).
  • Add support for horizontal mouse wheel in the scene editor.
  • Various bug fixes

Thanks to @victorlevasseur for his awesome work on Unicode support and other big internal tasks!

⚠️ This is a beta release and projects saved with GDevelop 4 _can not be opened_ with GDevelop 3. Be sure to _always make a backup_ of your games before opening and saving them with GDevelop 4!

GDevelop 3.6.84

22 Jul 11:16
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  • Fix crash when editing newly created TileMap objects on Windows
  • Fix HTML5 games not loading when more than one image was refering to the same file.

GDevelop 3.6.83

14 Jul 11:19
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  • Fix crash when using light objects on Windows

GDevelop 3.6.82

12 Jul 08:44
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GDevelop 3.6.81

09 Jul 08:55
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  • New (partial) Italian, Polish and Chinese translations! Your help is welcome, you can contribute on https://crowdin.com/project/gdevelop
  • New 'Pick nearest object' condition
  • New condition to check if a mouse button is released
  • New condition to check if a key is released
  • New sound system for HTML5 with huge performance improvements
  • Update rendering engine of HTML5 (Pixi.js) for improved performances
  • New "Advanced 3D tower" technical demo
  • Add Backspace as an alternative to Delete key shortcut in most editors
  • Fixed the high cpu usage when switching to the event editor on Linux
  • Fixed images insertion order when adding multiple picture to an animation
  • Fixed sprite global color action for HTML5 games
  • Fixed scale factor of Sprite objects being negative when object is flipped
  • Fixed pathfinding not working for native games
  • Updated titles of some editors to make them more consistent
  • Fixed crash with tilemap and large tilesets
  • Fixed some GTK3 glitches
  • Fixed wrong initial sprite size and animation when custom properties were set in HTML5 games

GDevelop 3.6.80

20 Apr 04:03
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Fixed regression from latest version that prevented native games from being properly compiled on Linux.
Optimized platformer engine for HTML5 games: The engine is up to 50% faster.