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When the same media file is used for an audio source and a video texture, the exported gltf contains a single media, but the tracks are not present in the gltf MPEG_media extension, and the MPEG_buffer_circular. As a result the content doesn't play.
When an speaker audio source used in blender is encoded with more than one channel, the export fails with a warning in the log, but users may be wondering why it failed.
The text was updated successfully, but these errors were encountered:
MPEG_media
extension, and theMPEG_buffer_circular
. As a result the content doesn't play.The text was updated successfully, but these errors were encountered: