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3D Interactive World, built using Three.js and Ammo.js

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Portfolio 2020

As a quarantine project, I wanted to learn 3D web development, and decided to revamp my portfolio into an interactive 3D world built using Three.js and Ammo.js, a port of the Bullet physics engine to JavaScript. I had an absolute blast making this!

Try it out! https://www.0xfloyd.com/

I wrote an article explaining the site here

alt text

Motivation

While exploring Google Experiments I discovered an amazing world of web rendering. There are so many incredible web projects out there, and I wanted to learn this technology. I was inspired by many awesome projects, but specifically examples from the official examples/documentation, Lee Stemkoski and Three.js Fundamentals.

Features

  • Physics engine (Ammo.js) combined with 3D rendered objects (Three.js) for real-time movement, collision detection and interaction
  • Desktop and Mobile Responsiveness with both keyboard and touch screen controls
  • Raycasting with event listeners for user touch and click interaction
  • FPS tracker to monitor frame rate/ rendering performance
  • Asset compression with webpack plugin to help with quick site load times

Technology

  • Three.js (3D Graphics)
  • Ammo.js (Physics Engine)
  • JavaScript
  • Node.js
  • Express (Node.js framework)
  • Webpack (module/ dependency bundler)
  • HTML/CSS
  • Hosted on Heroku
  • Git (version control) / Github for code hosting

Usage

To use locally, clone the repository, install dependencies, run using webpack's dev server, and navigate to localhost:8080 in your browser:

npm i
npm run dev

License

The project is licensed under the MIT License.

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3D Interactive World, built using Three.js and Ammo.js

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  • JavaScript 83.5%
  • CSS 8.8%
  • HTML 5.3%
  • GLSL 2.4%