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logger.go
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// Copyright (c) 2021 6 River Systems
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of
// this software and associated documentation files (the "Software"), to deal in
// the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
package logging
import (
"sync/atomic"
"github.com/rs/zerolog"
)
type logBuilder = func() (int32, zerolog.Logger)
// Logger exists to wrap a replaceable zerolog.Logger so levels can be changed dynamically
type Logger struct {
// c is the current generation value that was active when the logBuilder was
// last called, to fill the l field
c int32
// l is the current underlying logger
l zerolog.Logger
// b is the builder function to make an updated logger when the config
// generation changes
b logBuilder
}
func newFrom(g logBuilder) *Logger {
c, l := g()
return &Logger{c, l, g}
}
// update compares the current configGeneration with the one last used to
// refresh the underlying logger, uses the builder to refresh the logger if it
// has changed, and returns the (new) underlying logger in either case
func (l *Logger) update() *zerolog.Logger {
cc := atomic.LoadInt32(&configGeneration)
if cc != l.c {
l.c, l.l = l.b()
}
return &l.l
}
func (l *Logger) Current() zerolog.Logger {
return *l.update()
}
func (l *Logger) Trace() *zerolog.Event {
return l.update().Trace()
}
func (l *Logger) Debug() *zerolog.Event {
return l.update().Debug()
}
func (l *Logger) Info() *zerolog.Event {
return l.update().Info()
}
func (l *Logger) Warn() *zerolog.Event {
return l.update().Warn()
}
func (l *Logger) Error() *zerolog.Event {
return l.update().Error()
}
func (l *Logger) Fatal() *zerolog.Event {
return l.update().Fatal()
}
func (l *Logger) Err(err error) *zerolog.Event {
return l.update().Err(err)
}
func (l *Logger) Write(p []byte) (n int, err error) {
return l.update().Write(p)
}
func (l *Logger) WithLevel(level zerolog.Level) *zerolog.Event {
return l.update().WithLevel(level)
}
func (l *Logger) With(with func(zerolog.Context) zerolog.Context) *Logger {
if with == nil {
return l
}
// TODO: this is inefficient as it will construct multiple contexts and
// loggers, by daisy chaining through any stacked layers of builders.
return newFrom(func() (int32, zerolog.Logger) {
c, ll := l.b()
ll = with(ll.With()).Logger()
return c, ll
})
}
func (l *Logger) Level(level zerolog.Level) *Logger {
return newFrom(func() (int32, zerolog.Logger) {
c, ll := l.b()
ll = ll.Level(level)
return c, ll
})
}