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Teleport
Broström.A | Evul edited this page Jan 15, 2024
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This function allow you to set a teleporter from and to any kind of object taking in consideration the height (Z) of the destination. Note that this will not be applied for MARKER, LOCATION and TASK.
/* 0: Object <OBJECT>
* 1: Label text <STRING>
* 2: Destination <MARKER/OBJECT/LOCATION/GROUP/TASK>
*/
[this, "Teleport - Airfield", Airstrip] call cav_mission_fnc_teleport;
[this, "Teleport - Base", MyBase] call cav_mission_fnc_teleport;
[this, "Teleport - Talon", "FOB_Talon"] call cav_mission_fnc_teleport;
[this, "Teleport - Base", "respawn_west"] call cav_mission_fnc_teleport;
The function is applied manually via Eden on the objects init.
- Mission Makers
- fnc_teleport.sqf (Function)
7th Cavalry Gaming 2019. | Maintained by S3 1BN Scripting Department