Fix Deewain timers and turn-in emote #1599
Merged
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Started from bug report: https://discord.com/channels/261242462972936192/729525560421646469/1169189606969835571
Claim 1: Defender doors (maze jump room) close too soon. (Currently 60 seconds)
People didn't stay around this room very long once the Fiery Defender was dead. The longest I could find was 2 minutes, 19 seconds on "PCAP Part 1\jojii2\pkt_2017-1-22_1485133915_log.pcap". I found no instances of the defenders respawning or the doors closing in either PCAP or video. The report indicated the door reset interval matched the respawn time, which seemed reasonable enough without conflicting evidence.
Claim 2: Reward room doors close too soon. (Currently 60 seconds)
People stayed around this room a lot longer after killing
DeewainIron Golem. The longest was in Lou's retail video (https://youtu.be/_BIQ-mDH0Hw?t=5370) at 7 minutes, 24 seconds. Once again, I could find no instances of the enemies respawning or the doors closing. Matching the respawn time seemed reasonable enough.Claim 3: Rock turn-in behavior is incorrect and there is no need to reflag between turn-ins.
I can find no attempts to turn in multiple rocks in PCAP or video. However, two different people are shown to have many rocks in their inventory:
PCAP Part 1\Kilzeer-01-31-2017\pcapfiles\pkt_2017-1-29_1485749812_log.pcap
PCAP Part 3\sc-random-stuff\pkt_2017-1-30_1485829205_log.pcap
in addition to the reporter who also claimed he horded turn-ins. I can't think of a good reason for multiple people to be doing this besides his explanation of the behavior (turn-in on a timer) so behavior was changed to match that.