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Supported VFX Platform Versions Supported Versions Build Status codecov docs CII Best Practices

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Discussion group:

Slack channel: To join, create an account here first:


OpenTimelineIO is currently in Public Beta. That means that it may be missing some essential features and there are large changes planned. During this phase we actively encourage you to provide feedback, requests, comments, and/or contributions.


OpenTimelineIO is an interchange format and API for editorial cut information. OTIO is not a container format for media, rather it contains information about the order and length of cuts and references to external media.

OTIO includes both a file format and an API for manipulating that format. It also includes a plugin architecture for writing adapters to convert from/to existing editorial timeline formats. It also implements a dependency- less library for dealing strictly with time, opentime.

You can provide adapters for your video editing tool or pipeline as needed. Each adapter allows for import/export between that proprietary tool and the OpenTimelineIO format.


Documentation, including quick start, architecture, use cases, API docs, and much more, is available on ReadTheDocs

Supported VFX Platforms

The current release supports:

  • VFX platform 2021, 2020, 2019, 2018
  • Python 2.7 - 3.10

For more information on our vfxplatform support policy: Contribution Guidelines Documentation Page For more information on the vfxplatform: VFX Platform Homepage


OpenTimelineIO supports, or plans to support, conversion adapters for many existing file formats, such as Final Cut Pro XML, AAF, CMX 3600 EDL, etc.


Other Plugins

OTIO also supports several other kinds of plugins, for more information see:

  • Media Linkers - Generate media references to local media according to your local conventions.
  • HookScripts - Scripts that can run at various points during OTIO execution (ie before the media linker)
  • SchemaDefs - Define OTIO schemas.

Installing / Quick-Start

The python-wrapped version of OpenTimelineIO is publicly available via pypy. You can install OpenTimelineIO via:

python -m pip install opentimelineio

For detailed installation instructions and notes on how to run the included viewer program, see:

Example Usage

import opentimelineio as otio

timeline = otio.adapters.read_from_file("foo.aaf")
for clip in timeline.each_clip():
  print(, clip.duration())

There are more code examples here:

Also, looking through the unit tests is a great way to see what OTIO can do:

OTIO includes a viewer program as well (see the quickstart section for instructions on installing it):

OTIO View Screenshot


If you want to contribute to the project, please see:

You can get the latest development version via:

git clone --recursive

You can install development dependencies with python -m pip install .[dev]

You can also install the PySide2 dependency with python -m pip install .[view]

You may need to escape the [ depending on your shell, \[view\] .

Currently the code base is written against python 2.7, 3.7, 3.8 and 3.9, in keeping with the pep8 style. We ask that before developers submit pull request, they:

  • run make test -- to ensure that none of the unit tests were broken
  • run make lint -- to ensure that coding conventions conform to pep8
  • run make coverage -- to detect code which isn't covered


For advanced developers, arguments can be passed to CMake through the pip commandline by using the CMAKE_ARGS environment variable.

*nix Example:


Additionaly, to reproduce CI failures regarding the file manifest, run: make manifest locally to run the python check-manifest program.

C++ Coverage Builds

To enable C++ code coverage reporting via gcov/lcov for builds, set the following environment variables:

  • OTIO_CXX_BUILD_TMP_DIR=path/to/build/dir

When building/installing through pip/, these variables must be set before running the install command (python -m pip install . for example).


OpenTimelineIO is open source software. Please see the LICENSE.txt for details.

Nothing in the license file or this project grants any right to use Pixar or any other contributor’s trade names, trademarks, service marks, or product names.


For more information, please visit or or join our discussion forum: