Voxel engine, written in C++, using OpenGL. Current status: Renders a voxel cube terrain. Depends upon GLEW, GLFW, GLM, and FastNoise. Current QEF implementation taken from Nick Gildea's work at https://github.com/nickgildea/DualContouringSample This work is heavily inspired by his, and it is worth taking a look at.
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Voxel engine, written in C++, using OpenGL.
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Adam-Gleave/voxbox
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Voxel engine, written in C++, using OpenGL.
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