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Hello!
The FlashDevelop Profiler is accusing FlxSound and SoundTransform objects of piling up when I keep calling sound effects in the game with the FlxG.play() function. When I keep the FlxSound object and play it manually, the problem is solved!
Cheers,
The text was updated successfully, but these errors were encountered:
We have been working on updating Flixel in a separate repository, and recently made huge changes to the FlxSound class. Could you give the following version of Flixel a try and let me know if it properly garbage collects the sound objects?
Hello!
The FlashDevelop Profiler is accusing FlxSound and SoundTransform objects of piling up when I keep calling sound effects in the game with the FlxG.play() function. When I keep the FlxSound object and play it manually, the problem is solved!
Cheers,
The text was updated successfully, but these errors were encountered: