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AU: 2 updated - gbm unit-test-boilerplate-generator
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Chocolatey committed Nov 19, 2018
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61 changes: 16 additions & 45 deletions automatic/gbm/gbm.nuspec
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Expand Up @@ -3,7 +3,7 @@
<package xmlns="http://schemas.microsoft.com/packaging/2015/06/nuspec.xsd">
<metadata>
<id>gbm</id>
<version>1.1.5</version>
<version>1.1.6</version>
<packageSourceUrl>https://github.com/AdmiringWorm/chocolatey-packages/tree/master/automatic/game-backup-monitor</packageSourceUrl>
<owners>AdmiringWorm</owners>
<title>Game Backup Monitor</title>
Expand Down Expand Up @@ -43,56 +43,27 @@ Game Backup Monitor is completely free and open source software.

### Software Release notes

***New in 1.1.5***
***New in 1.1.6***

All Platforms:

- Fixed a crash that could occur when renaming a game configuration.
- Rewrote portions of game detection:
- The handling of duplicate game configurations has been flawed since regular expression support was added in v1.1. This has been fixed.
- GBM is now more efficient when detecting games by parameter and/or process path.
- Changed how save path variables are handled:
- GBM no longer uses it's own format and naming scheme for path variables.
- GBM now uses Windows environment variables in game configurations.
- For example, `*appdatalocal*` is now `%LOCALAPPDATA%` in a Windows configuration.
- GBM also uses some custom environment variables, such as `%USERDOCUMENTS%` and `%COMMONDOCUMENTS%`. These are needed for compatability and to handle some limitations with how GBM interacts with 7-Zip.
- GBM now uses the XDG specification for game configurations in Linux. (Thanks basxto!)
- For example, `*appdatalocal*` is now `${XDG_DATA_HOME:-~/.local/share}` in a Linux configuration.
- Custom Path Variables have changed. For example, `*Steam User Data*` will now be `%Steam User Data%`.
- They will appear this way in Windows and Linux.
- GBM will no longer allows the creation of variables using reserved names, such as APPDATA.
- Your configurations will be automatically updated to these new formats when upgrading to v1.1.5.
- **These changes will break game list compatability with other versions of GBM. Archived lists are available at http://mikemaximus.github.io/gbm-web/archive.html for those that wish to stay on an older version.**
- Added a new setting, "Show resolved save paths in Game Manager".
- This new setting is enabled by default.
- When enabled, GBM will display resolved save paths in the Game Manager. This is how GBM displayed paths prior to v1.1.5.
- When disabled, GBM will display save paths with their variables when applicable.
- Added a tooltip to applicable "Path" fields on the Game Manager.
- This tooltip either displays either a resolved or unresolved path.
- The behaviour is toggled by the "Show resolved save paths" setting.
- Added "Import Backup Files" feature to the Game Manager.
- This feature allows you to import one or more backup files for a specific game configuration.
- This is useful if you lost your GBM database(s), but not the backup files. It also can be used to easily move compatible saved game backups between Windows and Linux.
- GBM cannot verify that the backups being imported are compatible with the current configuration. This is up to the user!
- This feature will be expanded and refined in future releases.
- Added support for games that save to the Windows %PROGRAMDATA% location.
- The Game Manager now automatically selects the last detected game when opened.
- Backup files can no longer be imported into a "Monitor Only" configuration.
- Optimized the memory and cpu usage of Regular Expressions when monitoring for games.
- Added a "Recurse sub-folders" option
- This option is set per game configuration, it is available on Include/Exclude window of the Game Manager and Add Game Wizard.
- It is enabled by default on all current and new configurations.
- Disabling this option prevents 7-Zip and GBM from scanning every sub-folder and file of a save path. This useful when backing up specific files inside an extremely large folder.
- Fixed a possible issue with backups when the configuration uses folder path includes.

Linux:

- Fixed an issue that prevented Wine / Proton games from being detected in some cases.
- GBM can now use any Windows configuration to detect and backup games running in Wine / Proton.
- An absolute Windows save path, such "%APPDATA%\Game\Saved Games" will be automatically converted to the proper path within the detected Wine prefix.
- The converted path will be saved to the configuration once game has been detected at least once.
- You cannot restore a backup using an absolute Windows path. The game needs to be detected at least once so the correct save path can be determined.
- This feature should be considered "Beta" and may not work in all scenarios. Please report any issues you may encounter!

Website:

- Search features have been added to the Official Game Lists (Thanks basxto!)
- Includes advanced features such as searching by tag and excludes.
- Tags are now clickable for automatic searching of similar games.
- Searches are linkable.
- You can now link directly to a single configuration using the new link icon.
- Configurations intelligently collapse or uncollapse based on search results.
- Fixed a memory leak issue with Mono and Regular Expressions.
- Fixed some issues when detecting the prefix of Wine/Proton games.
- The default prefix (~/.wine) will be assumed when a detected game does not have the WINEPREFIX variable set.
- A prefix can now be fully detected when it contains spaces.
- Windows configurations that use a relative save path are now properly converted when detected in Wine/Proton.

The entire version history of GBM releases is available at http://mikemaximus.github.io/gbm-web/versionhistory.html</releaseNotes>
</metadata>
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10 changes: 5 additions & 5 deletions automatic/gbm/legal/VERIFICATION.txt
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Expand Up @@ -3,19 +3,19 @@ Verification is intended to assist the Chocolatey moderators and community
in verifying that this package's contents are trustworthy.

The embedded software have been downloaded from the listed download
location on <https://github.com/MikeMaximus/gbm/releases/tag/v1.1.5>
location on <https://github.com/MikeMaximus/gbm/releases/tag/v1.1.6>
and can be verified by doing the following:

1. Download the following:
32-Bit software: <https://github.com/MikeMaximus/gbm/releases/download/v1.1.5/GBM.v1.1.5.32-bit.Installer.exe>
64-Bit software: <https://github.com/MikeMaximus/gbm/releases/download/v1.1.5/GBM.v1.1.5.64-bit.Installer.exe>
32-Bit software: <https://github.com/MikeMaximus/gbm/releases/download/v1.1.6/GBM.v1.1.6.32-bit.Installer.exe>
64-Bit software: <https://github.com/MikeMaximus/gbm/releases/download/v1.1.6/GBM.v1.1.6.64-bit.Installer.exe>
2. Get the checksum using one of the following methods:
- Using powershell function 'Get-FileHash'
- Use chocolatey utility 'checksum.exe'
3. The checksums should match the following:

checksum type: sha256
checksum32: 6DF45DD2E8C965492254EE1AAB03AF954A6CA21A68E9F5F4D690F3CED542D37D
checksum64: DE93BCEA9BB92C601B674B4EC2FE094397F0E8494571B9627BAD34CCAF18B544
checksum32: 3B0BCC12331F27C9ABA2B95D48ADE9112F33BE5C14D415E2BE775918C5C308D7
checksum64: D747D275D1A64623632924EAD1D85FC14173528966B68830DD90D333F880941F

The file 'LICENSE.txt' has been obtained from <https://github.com/MikeMaximus/gbm/blob/master/LICENSE>
4 changes: 2 additions & 2 deletions automatic/gbm/tools/chocolateyinstall.ps1
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Expand Up @@ -5,8 +5,8 @@ $toolsPath = Split-Path -parent $MyInvocation.MyCommand.Definition
$packageArgs = @{
packageName = $env:ChocolateyPackageName
fileType = 'exe'
file = "$toolsPath\GBM.v1.1.5.32-bit.Installer.exe"
file64 = "$toolsPath\GBM.v1.1.5.64-bit.Installer.exe"
file = "$toolsPath\GBM.v1.1.6.32-bit.Installer.exe"
file64 = "$toolsPath\GBM.v1.1.6.64-bit.Installer.exe"
softwareName = 'Game Backup Monitor*'
silentArgs = '/S'
validExitCodes = @(0)
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Expand Up @@ -5,12 +5,12 @@ in verifying that this package's contents are trustworthy.
The extension has been downloaded from visual studio gallery <https://marketplace.visualstudio.com/items?itemName=RandomEngy.UnitTestBoilerplateGenerator>
and can be verified like this:

1. Download <https://randomengy.gallerycdn.vsassets.io/extensions/randomengy/unittestboilerplategenerator/1.9.11/1542398095248/Unit_Test_Boilerplate_Generator_v1.9.11.vsix>
1. Download <https://randomengy.gallerycdn.vsassets.io/extensions/randomengy/unittestboilerplategenerator/1.9.12/1542558269667/Unit_Test_Boilerplate_Generator_v1.9.12.vsix>
2. Then use one of the following methods to obtain the checksum
- Use powershell function 'Get-Filehash'
- Use chocolatey utility 'checksum.exe'

checksum type: sha256
checksum: 5E2ED946F1AFD41DDBD45831969B43EFA5058BF830E02097EB0C947C7A74360F
checksum: 1B3FDCAFE40ECCE444273950689569D7C0C00F264FDEB4B03C9B32D3C35445FA

The file 'LICENSE.txt' has been obtained from <https://github.com/Microsoft/UnitTestBoilerplateGenerator/blob/46b546e65c20786ffdcba04a6011b638f79e6d25/LICENSE>
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Expand Up @@ -4,7 +4,7 @@ $toolsPath = Split-Path $MyInvocation.MyCommand.Definition

$parameters = @{
PackageName = $env:ChocolateyPackageName
File = "$toolsPath\Unit_Test_Boilerplate_Generator_v1.9.11.vsix"
File = "$toolsPath\Unit_Test_Boilerplate_Generator_v1.9.12.vsix"
}

Install-VisualStudioVsixExtension @parameters
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Expand Up @@ -3,7 +3,7 @@
<package xmlns="http://schemas.microsoft.com/packaging/2015/06/nuspec.xsd">
<metadata>
<id>unit-test-boilerplate-generator</id>
<version>1.9.11</version>
<version>1.9.12</version>
<packageSourceUrl>https://github.com/AdmiringWorm/chocolatey-packages/tree/master/automatic/unit-test-boilerplate-generator</packageSourceUrl>
<owners>AdmiringWorm</owners>
<title>Unit Test Boilerplate Generator</title>
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