Windows DirectX Hlsl shader C++ library
- Dx9
- Dx10
- Dx11
- Dx12
- get rid of dependence on the boost::pfr library
- get rid of dependence on the DirectXTK12 library
WindowsSdk, DirectX
- qa UnitTest and coverage: google-test, OpenCppCoverage/OpenCppCoverage;
- qa staticAnalysis and codeMetrics: cppcheck, py metrixpp, py cpplint;
- auxiliary: py junitparser, py burlachenkok/gtest_report(fork).
Building the project and tests from the source code requires the presence of the Microsoft Visual Studio 2019 Community, and using *.sln and *.vcxproj project files.
Can ask questions. PRs are accepted. No requirements for contributing.
See the LICENSE file for license rights and limitations (MIT).