Skip to content
forked from BeamMP/BeamMP

A Lua implementation at attempting to bring local network multiplayer to BeamNG.drive

License

Notifications You must be signed in to change notification settings

AlexITA1100/BeamMP

 
 

Repository files navigation

BeamMP

A Lua mod bringing online multiplayer to BeamNG.drive!

Important Links

Contents

Installation

Click here for a step-by-step guide on how to install the mod on Windows.

The BeamMP mod has been made as simple as it gets. Just head over to our website (BeamMP.com) and click download. This will download a zip file which contains the installer exe. Just run that exe and follow the instructions. Once this completes all you need to do is double click the shortcut on your desktop.

Now you can play by clicking "Play" and then "Multiplayer", logging in with either a guest account or a BeamMP Forum account. Then just select a server to play on! That's it! :)

If you need help at any point, see the troubleshooting section. There are instructions there on how to get support from our dedicated support team.

Servers

Click here for a step-by-step guide on how to set up and run a server for you & your friends.

The server is usable free of charge for non-commercial use, and the source code is available on GitHub.

Please check out wiki.beammp.com for a guide on how to setup your own server. If you run into issues, join the official Discord or join us via IRC in #beammp on irc.libera.chat (webchat link).

How does it work?

This section is a technical explanation of the inner workings of the project and is not relevant for most players.

The Launcher is a separate program which starts the game and connects to the Lua mod right away. The launcher then connects to a remote server of your choice, and these two communicate. The launcher then forwards some packets to the game, like car positions, rotations, chat messages, etc.

For more information on how the launcher and server operate, you can read the source code (C++) in their respective repositories:

Roadmap

You can see and keep track of development, planned features, etc. Here or on the GitHub Issues section of each repository.

Additionally, you can join the Discord, where regular updates are posted! Also there is our community Forum, where we post additional details.

Troubleshooting

If none of these fix your issue, we have a dedicated support team on our Discord, and our Forum

Support

The BeamMP project is supported by community donations via our Patreon This brings perks such as Patreon-only channels on our Discord, Early access to new updates, and more server keys.

Translations

BeamMP makes an effort to be maintained for multiple languages. The current progress of this sits at: gitlocalized We use GitLocalize for managing this. You can contribute if you wish here: https://gitlocalize.com/repo/9181.

The individual language progress is as follows:

Language Badge
German gitlocalized
Spanish gitlocalized
French gitlocalized
Japanese gitlocalized
Korean (South Korea) gitlocalized
Polish gitlocalized
Portuguese (Brazil) gitlocalized
Portuguese (Portugal) gitlocalized
Russian gitlocalized
Chinese gitlocalized

About

A Lua implementation at attempting to bring local network multiplayer to BeamNG.drive

Resources

License

Code of conduct

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • Lua 48.9%
  • JavaScript 33.6%
  • HTML 13.9%
  • Roff 2.6%
  • CSS 1.0%