- Connect Four:
- Minimax algorithm + alpha-beta pruning
- Heuristic that values moves which lead to more future 3-in-a-row and 4-in-a-row scenarios to optimize AI
- Checkers:
- Minimax algorithm + alpha-beta pruning
- Heuristic that accounts for the value of each piece and its position on the board to optimize AI
- Twenty-One:
- Looks ahead to the end of the game
-
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Collection of minimax AIs for the popular turn-based games: Connect Four, Checkers, and Twenty-One
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AlexPetrusca/game-ais
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Collection of minimax AIs for the popular turn-based games: Connect Four, Checkers, and Twenty-One
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