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APSocket.Net

APSocket.Net Is A Good Tool For Socket Progarming.
With APSocket.Net You Can Listen,Recive,Send,Manage Clients Very Easy.


Nuget Url: http://www.nuget.org/packages/APSocket/

CommunicationMode:
1- Messaging: this mode is for messageing Communication. End of each message should be OR .
(In client class Send(string message) method added automatically).

2- StreamFile: This mode is for Reciving a file streamly.

3- LengthFirst:This mode first Recive file size then Reciving file.
(In client class Send(byte[] data,bool firstLenght) do that automatically if firstlenght value be true)


Server Side Example:

              var all = APSocket.Net.Server.CurrentServerIPs(); //Get The Host IPs

              server = new APSocket.Net.Server();
              server.AcceptNewConnection += Server_AcceptNewConnection;
              server.DisConnectConnection += Server_DisConnectConnection;
              server.ReciveByteIntterupt += Server_ReciveByteIntterupt;
              server.ReciveIntterupt += Server_ReciveIntterupt;
              
              //Messaging Mode
              server.StartListeninig(APSocket.Net.Server.CurrentServerIPs()[0].ToString(), 159,                   APSocket.Net.Server.CommunicationMode.Messaging);
              
              //OR
              
              //StreamFile Mode
              server.StartListeninig(APSocket.Net.Server.CurrentServerIPs()[0].ToString(), 159,                   APSocket.Net.Server.CommunicationMode.StreamFile);
              
              //OR
              
              //LengthFirst Mode
              server.StartListeninig(APSocket.Net.Server.CurrentServerIPs()[0].ToString(), 159,                   APSocket.Net.Server.CommunicationMode.LengthFirst);


    private void Server_ReciveIntterupt(System.Net.Sockets.Socket socket, string message)
    {
        //When Recive Data From Client
    }

    private void Server_DisConnectConnection(int id, string ipAddress)
    {
            //When A Connection Was Disconnect
    }

    private void Server_AcceptNewConnection(int id, string ipAddress)
    {
          //When A Connection Was Accepted
    }


           //You Can Send Data To The Clients With Send Method:
             server.SendAsyncTo(clientId, "Message");
             server.SendAsync(socketObject, "Message");
             server.SendAsync(socketObject, byte[]);


           //You Can Update Clients Status:
            server.RefreshConnectionState();

           //You Can Get The Specified Client By Id:
           Socket = server.GetAcceptedConnection(Client Id)


Client Side Example:

        client.Connect("Server IP", Server Port);
        client.ClientDataRecived += Client_ClientDataRecived;
        client.ReceiveAsync();

    private void Client_ClientDataRecived(string message)
    {
        //When Recive Data From Server
    }

    // You Can Send Data To The Server With Send Method:
      client.Send("Hello");
      client.Send(byte[]);
      
      // Send Data To The Server In LenghtFirst Mode :
      client.SendAsync(data,true);

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APSocket.Net Is A Good Tool For Socket Progarming.

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