This program is a digital version of a board game that belongs to the original series of Grandpa Skull King.
Skull King is a trick-taking game in which you will bid the exact number of tricks you predict you will win each round. You’ll battle with your rivals as you strive to keep your own bid afloat… while seizing opportunities to also sink your opponents! The pirate with the highest score at the end of the game wins and earns the title of Captain of the Seven Seas!
- Parrot (14)
- Pirate Map (14)
- Treasure Chest (14)
- Jolly Roger (14)
- Pirate (5)
- Skull King (1)
- Mermaid (2)
- Escape (5)
- Kraken (1)
- White Whale (1)
Loot and Tigress cards are not implemented duo to complexity.
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If multiple pirates are played in a trick, the first player who plays one wins it.
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In the rare event that each player plays an escape card in the same trick; the first card played wins the trick.
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If a Pirate, the Skull King, and a Mermaid are all played in the same trick, the Mermaid always wins the trick, regardless of order of play.
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The next trick is led by the player who would have won the trick.
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The player to the left of the current round's starting player becomes the starting player for the next round.
If a suit card is played first in a trick (lead), all players must ‘follow suit’and play that same suit (if they are going to play a numbered card). If you don’t have the suit that was lead, you may play any other suit.
When an Escape is lead, the next player sets the suit that must be followed, unless they play one of these as well, which would defer setting the suit to the next player.
When a Mermaid, Pirate, Skull King, Kraken, or White Whale leads a trick, there is no suit to follow for that trick. Each other player may play any card they choose.
When you win the exact number of tricks that you bid, you are awarded 20 points for each trick taken. Capture more or fewer tricks than you bid, and you’ll lose 10 points for every trick you were off. You don’t earn points for any tricks captured that round.
Bid zero and get your bid correct and your potential score is 10 points times the number of cards dealt that round. However, if you bid zero and then take 1 or more tricks, you’ll lose 10 points per card dealt that round instead.
- 10 points for each standard suit (yellow, purple, or green) 14 card you have at the end of the round.
- 20 points for possessing the black (Jolly Roger) 14 card at the end of the round.
Every 14 you have at the end of the round earns you a bonus, whether played by you or an opponent.
Capturing (taking) character cards will earn a bonus:
- 20 points for each Mermaid taken by a Pirate.
- 30 points for each Pirate taken by the Skull King.
- 40 points for taking the Skull King with a Mermaid.
server
{
listen 80;
server_name api.skullking.ir;
return 301 https://$host$request_uri;
}
server {
listen 443 ssl;
ssl_certificate /etc/letsencrypt/live/skullking.ir/fullchain.pem;
ssl_certificate_key /etc/letsencrypt/live/skullking.ir/privkey.pem;
server_name api.skullking.ir;
location / {
proxy_pass http://127.0.0.1:3002/;
proxy_set_header Host $host;
proxy_set_header X-Forwarded-Host $http_host;
proxy_set_header X-Real-IP $remote_addr;
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
}
location /games/join {
proxy_pass http://127.0.0.1:3002$request_uri;
proxy_set_header Host $host;
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
proxy_http_version 1.1;
proxy_set_header Upgrade $http_upgrade;
proxy_set_header Connection "upgrade";
proxy_read_timeout 300;
proxy_connect_timeout 300;
proxy_send_timeout 300;
}
}
docker compose -f docker-compose-production.yml up -d --build