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@kring kring commented Oct 29, 2012

This pull requests adds a getMinimumLevel method to ImageryProvider. When mapping imagery to terrain, ImageryLayer will not map imagery less than the specified minimum level. This feature needs to be used with caution, though, because it's easy to bump into the max texture count with it.

This addresses an issue raised on the mailing list:
https://groups.google.com/forum/#!topic/cesium-dev/qiQdtnJRW18

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kring commented Oct 29, 2012

Pull request #305 is included in this one as well, so merge that one first.

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pjcozzi commented Oct 29, 2012

Do we have tests for the DeveloperError when this._ready is false?

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pjcozzi commented Nov 2, 2012

Other than my one outstanding comment, this pull request is OK with me:

Do we have tests for the DeveloperError when this._ready is false?

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kring commented Nov 2, 2012

This is not really necessary, and may even be a bad idea before we support rendering a tile in multiple passes. So I'm closing it without merging it for now.

@kring kring closed this Nov 2, 2012
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